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How do i get the arrow keys to work after a method?
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Spartan 117
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Exclamation How do i get the arrow keys to work after a method? - 05-31-2013, 08:34 PM

i made a fps game with a bilboard as the menu. I put 3d text in saying PLAY. When you click play its supposed to take you the the game. In the event menu i put arrow keys to move subject. When i play the game i am able to move around even though i didnt start the game. Is there any way to disable the arrow keys until i click the play button.
   
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x2495iiii
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Default 05-31-2013, 10:35 PM

I'd just put an if/else statement before each of the arrow key methods that checks to see if the play button has been clicked yet.

So the forward key's method might look like:

If menu.isShowing == true then
(do nothing)
else
move 0.1 meters forward duration = 0 seconds


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Spartan 117
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Default 06-01-2013, 08:01 AM

Quote:
Originally Posted by x2495iiii View Post
I'd just put an if/else statement before each of the arrow key methods that checks to see if the play button has been clicked yet.

So the forward key's method might look like:

If menu.isShowing == true then
(do nothing)
else
move 0.1 meters forward duration = 0 seconds
Thanks for you help x2495iiii it works now
   
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