Quote:
Originally Posted by Cooldude101
Thanks so much and if i set it to under mouse which i originally planned then couldnt the person click on the ground and get points because the grounds an object
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Well I didn't look at the program, but guessing by your concern I think you could either make a code to say "if(object under mouse cursor) is not (ground), then give points", this way any object pressed other than the ground would give the points. Also if you just want a certain list of targets to get points when touched, you could create a world variable object list and assign all of the targets to that, and then say "For all together, if(object under mouse cursor) = (item_from_targetsList).
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