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Nighthawk0973
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Default 08-07-2011, 05:12 PM

Gonna review this. I'm assuming that post #14 was Sky Warrior Returns right?
   
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zero00
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Default 08-07-2011, 05:15 PM

Yes. That's the one.
(I think I'll put a link to it on the first post)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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Nighthawk0973
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Default 08-07-2011, 07:00 PM

yea you should definately start putting the download link under the share worlds page on the first post. Exactly where it goes

Anyways beat it on easy and suprisingly, I beat it on hard too. With 5 lives however. So it's review time:

------------------

Snowfire Games Presents...

Sky Warrior Returns: The Review

------------------

As it's title states, sky warrior returns is the sequel to the game, sky warrior. Sky Warrior is probably one of the best games on the alice community because it's so well done. There was nothing that the developers tried to make that wasn't avaliable to be done in alice. However sky warrior returns lacks something that sky warrior didn't. It's either that there wasn't enough of what made sky warrior so good, or it's just the fact that I have the Nyan Cat background stuck in my head. I'm assuming it's the first reason but this review will say it all.

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Presentation
------------
As always, the presentation is amazing. The cutscenes are beautiful, and even though the explosion used looks like it just came out of an indiana jones movie, in the game it blends right in. The GUI buttons are great and you get a different main menu screen each time you play. (well theres acually only two but who cares) To top it off you acually use your mouse to click these buttons, not the traditional arrow keys and ship. Screen transitions are excellent too. With all of this, the presentation aspect is probably the games greatest.
--------

Audio/Video
-----------
Skywarriors graphics continue to give a unique feel compared to other alice games. However it's still the same visaul style as the other sky warrior game, you can't change that like you oculd in the previous game either. Just watch the same thing over and over again. That's not to say this is a bad thing. The animation is still good, it's sad that we're not seeing something new here. Also I noticed some of the special effects where missing from the first game. (such as the water effect on your ship) The sound however is just as good as the last game. There might be some repetition but who cares. The sound effects are stunning and the music still sounds beautiful, without getting old, unlike other songs I've heard of.... (*cough* Nyan Cat, awesome, but a bit obnoxious after a minute)

Gameplay
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The gameplay is the same skywarrior that you know and love. This is definately not something bad. More of the same game is what you'd expect from a sequel, and that's exactly what you get here. The gameplay formula is all the same and there's even a new feature you get to try out if you bump the difficulty which allows you to press enter and swap around your characters positions, allowing you to shoot backwards. This feature definately looks cool, but it makes the games harder difficulty levels easier. I could not beat the normal mode in sky warrior. I could beat the hard mode in this though.

Replay Value
------------
The replay value also dissapoints me. Acually this probably disapoints me the most out of all of the categories. While the game is still tough, fans of the last game will notice a few key things right off of the bat. First off there's only one boss fight. I find this very dissapointing. Given the scope of sky warrior and it's 3 bosses, the fact that there's only one boss in this game is really sad. Also the customization options have been trimmed down. There's the option to change difficulty, fire type, and lives. that's it. Sure, you can still edit things to meet your perfect difficulty level, there's not as much combinations as there was before.
---------------------------------

The Verdict
-----------

The fact is, Sky Warrior Returns just can't live up to it's predecessor. For some reason or another, sky warrior lost of a lot of features that it didn't ahve before. And for that reason, it's score falls even lower than it would've. Whereas sky warrior had so much fresh and new content, sky warrior returns just takes away from this. Sky Warrior Returns might've done better if it was released as an indivisual package. But since this has less content the the first, it deserves less praise.
---------------------------
Presentation - 9.5
It's nearly perfect, but makes me wonder where the credits went.
Audio/Video - 7.5
The Visuals are nothing new from the first game, which suffered from lack of environments. This time however there isn't even the option to change the background. However the music and sound effects are as brilliant as always
Gameplay - 9.0
Nothings really that new. It's the still the same gameplay we know and love but everything good that we thought we wanted was merely making the difficult overly easy
Replay Value - 6.5
There's only one boss, which is really easy compared to the other sky warrior since I've pretty much beat the boss used. Another problem with the game is the fact that the difficulty customization options have been toned down, and that's really dissapointing.

Sky Warrior Returns - Final Score - 8.0(Great)
   
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DensetsuNoKaboom
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Default 08-07-2011, 08:22 PM

I'm assuming you are reviewing the battle with Zer-i mean Core Force, right?


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ElectricKirby
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Default 08-07-2011, 10:15 PM

Well, you can use the DropShip and Fighter objects in the Gallery, but I also have an Arwing somewhere... It was a coding Easter egg in LoZ: OoT
Attached Files
File Type: a2c Arwing.a2c (172.2 KB, 4 views)


My Favorite Resources:
Uploading Images - http://tinypic.com/

File Sharing - http://www.4shared.com/

Textures - http://www.filterforge.com/

Convertible Game-Ripped Models - http://models-resource.com/

Music - http://www.brawlcustommusic.com/gamelist
   
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Sky Warrior 2 Beta
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zero00
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Default Sky Warrior 2 Beta - 08-08-2011, 10:37 AM

I've decided to release a beta version of the game!

You can download it here!

Almost forgot:
Short Game = All of the Bosses on that difficulty
Normal Game = All of the Bosses and their Loop 2 variants on that difficulty
Long Game = All of the Bosses and their Loop 2 variants from the difficulty you chose all the way to the hardest difficulty.



(Sad Note: I'll be honest. The game is not as amazing as I had wanted. Alice's memory problem has caused some issues with the game, requiring me to cut many things from the game(as I have mentioned in previous posts) that I didn't want to cut. If I add much else to the game, I'm afraid it may be too much for Alice to handle. In fact, I'm not really sure if it work on your computers... Perhaps I was just too ambitious here...)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 08-08-2011 at 12:34 PM.
   
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Nighthawk0973
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Default 08-08-2011, 11:25 AM

Still, the other sky warrior ran just fine, without a moment of lag. How come this one has less content and some lag?
   
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My theory:
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zero00
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Default My theory: - 08-08-2011, 12:15 PM

Sky Warrior, though it has three bosses, their attack patterns were not as complex and they used less resources (and much less bullets), such as Revolver Force using only one bullet and Urchin Force not shooting anything.

Sky Warrior Returns only had one boss with complex attacks and would, of course, use less memory than three complex bosses.

Sky Warrior 2 uses a huge amount of resources. The player can shoot 8 bullets, Revolver also uses 8 (all them are spheres with a separate glow effects to them) and Urchin Force, 20. Menus (at least before this beta) were apparently really high-res.

That's my theory.
If I make another game, I'll have to make it far less complex and resource-intensive than this one.


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
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DensetsuNoKaboom
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Default 08-08-2011, 12:29 PM

That was the best Alice game I've played in a long time.


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What Sky Warrior once was...
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zero00
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Default What Sky Warrior once was... - 08-08-2011, 12:30 PM

This is what Sky Warrior 2 looked like before I had to make more cuts to it.

Download it here

There's no music in this version, but the presentation is much better in my opinion.

=====Differences==========
The training mode button doesn't work

I think the game might go on for forever, assuming the version doesn't have the mission complete code. Not sure.

Other things I can't remember...
========================

BTW This is the thread's 100th post!


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 08-08-2011 at 12:45 PM.
   
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