Sorry for not looking at the thread! The unnesecary math was a remnant of a little feature I was working on, but didn't get finished for 1.2. It was for resizeable cylinders! Of course, one of them needed to be changed to object from close objects. Version 1.3 has this feature! Just note that when the cylinders get big, you can see each polygon, but the engine doesn't rely on those, so your object will work as if it were a perfect cylinder. This mey cause it to look as though it's not working, but it is! You just have to think of it as perfect. Spheres also work with this, so try using sphere high polys.
'Apple Macintosh' - An anagram of 'Complaints Heap'
M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.
You're *such* a mac person.