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jediaction
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Default 01-25-2010, 10:35 AM

Can i use this for my games?

Hey everybody, check out my album


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x2495iiii
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Default 01-25-2010, 10:53 AM

I bet he'd like that, but remember, you'd need a different equation for each object.


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dannyxowns
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Default 01-27-2010, 03:52 PM

I tried downloading the world, but it would only download as an MPEG MP3 file. how do i fix this or download it so i can open it with alice?
   
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Veryuhbull
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Default 01-27-2010, 05:24 PM

Well i'll throw in my latest Collision Decection attempt i made recently. More concept demonstration than working model.

You press space to move to the top of the cube when you are close enough. This is a very rough step up lacking animations and needs debugging/editting. My main problem is that i can't figure out a way for my passive commands to be stopped in mid-run to execute an active command. Red cube can be climbed and drop off of. Blue can climb and has nothing to pull you back down. EDIT: I added some animations.

And presummably i could distribute the grid as a method instead of placing the markers all manually.
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File Type: a2w Collision detected via bufferzones.a2w (1.51 MB, 8 views)

Last edited by Veryuhbull; 01-28-2010 at 04:45 PM.
   
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Zack Strife
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Default 01-27-2010, 08:49 PM

Ok, A, yes jed, you can use this. and 2, I found the problem I think, you had the program run the two checks separately at the same time, what I did was put one in the other so that way It won't cause any errors try it out
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File Type: a2w collision detection1.02.a2w (215.7 KB, 10 views)


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Veryuhbull
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Default 01-27-2010, 09:11 PM

Oh i see what I did wrong. Zack i went back and cleared out the code and fixed the reverse method also. Now there are 5 cylinders (wanted to see if the code can handle it) and it worked fine. I put the world speed multiplyer back to regular because it doesn't need to be lowered. Although if the camera goes too fast there is potential for a slip through the detection.

Anyone have any input on my other world?
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File Type: a2w collision detection1.03.a2w (288.8 KB, 14 views)

Last edited by Veryuhbull; 01-27-2010 at 09:20 PM.
   
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jediaction
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Default 01-28-2010, 08:59 AM

Well anyway, this collision is great


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Zack Strife
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Default 02-06-2010, 08:24 PM

Here I edited my collision detection, I added an endless wall and am working on a partial wall
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File Type: a2w collision detection 2.a2w (227.9 KB, 13 views)


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jediaction
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Default 02-11-2010, 03:35 PM

Well, yah, i cant use this because i would have to make a code for each object and side so...i still can but not with like big big games


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Zack Strife
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Default 02-11-2010, 03:42 PM

The endless wall would just be for if you didn't want your character to stay out of an area or something. And the partial wall I am still working on


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