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x2495iiii
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Default 05-10-2011, 10:27 PM

This'll come in handy for some of the more complex Alice made models I've seen. I once saw an extremely faithful recreation of kirby and sonic for a Super Smash Bros world, but he never got it off the ground because of the complexity of the models.
   
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arty-fishL
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Lightbulb 05-11-2011, 02:27 AM

Quote:
Originally Posted by x2495iiii View Post
This'll come in handy for some of the more complex Alice made models I've seen. I once saw an extremely faithful recreation of kirby and sonic for a Super Smash Bros world, but he never got it off the ground because of the complexity of the models.
That's what Im hoping to happen, just got to squash these annoying bugs


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iua
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Default 05-11-2011, 05:43 PM

I want Gloo bad.
I want Gloo. I want it NOW!!!
lol


I was taught well...
   
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sfunk
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Default 05-11-2011, 08:42 PM

Quote:
Originally Posted by x2495iiii View Post
This'll come in handy for some of the more complex Alice made models I've seen. I once saw an extremely faithful recreation of kirby and sonic for a Super Smash Bros world, but he never got it off the ground because of the complexity of the models.
If you like I could create an actual usable model of kirdy for you in sketch up, kirby wouldn't be hard at all, just like five spheres would have to be made for him lol


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
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arty-fishL
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Question 05-12-2011, 05:03 AM

To illustrate the issues I'm having with Gloo I have glued together Jediaction's supercannon from Halo - The Generator. This model was made up of a docking station, some cylinders and bits of trees.

Firstly when you import it you will notice that there are only three subparts of the super_cannon object showing in the object tree, which are the - renamed - subparts of the docking station (the parent of the group), but there are clearly more than 3 objects that make up the super cannon.

Upon closer inspection you will find that in the viewport you can click on the hidden subparts and their properties will show up, along with the name at the top, but they are still not visible in the object tree.

Next you should find that the objects will only move together if you drag the parent object (the docking station). If you drag any child part it will move as if affect subparts was ticked.

But, on the positive side, its still glued together as one object, it can be exported and imported as one object, it can be copied as one object, if dragged correctly it will move as one object.

What do you think?
Attached Images
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Attached Files
File Type: a2c Super_cannon.a2c (1.88 MB, 14 views)


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Last edited by arty-fishL; 05-12-2011 at 05:07 AM.
   
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reaper1395
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Default 05-12-2011, 02:38 PM

it wont let me open it, you saved it as a2c, not a2w


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arty-fishL
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Default 05-12-2011, 03:54 PM

Quote:
Originally Posted by reaper1395 View Post
it wont let me open it, you saved it as a2c, not a2w
That's how you're supposed to save objects, so you can use them in any world. Just go to File > Import in Alice rather than File > Open .
Or just press Alt-F-I


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reuben2011
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Default 05-12-2011, 06:21 PM

Quote:
Originally Posted by arty-fishL View Post
Next you should find that the objects will only move together if you drag the parent object (the docking station). If you drag any child part it will move as if affect subparts was ticked.
All objects have a property named something like isFirstClass and if the value is true, the object or sub-object will be movable. In objects that contain sub-objects, by default, the isFirstClass property of the parent object is true while the isFirstClass property of the child objects is false. It sounds like you have the isFirstClass of the sub-objects set to true when they should be false. I'm not sure if you already knew that, just trying to help.


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arty-fishL
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Lightbulb Thankyou - 05-13-2011, 03:23 AM

Quote:
Originally Posted by reuben2011 View Post
All objects have a property named something like isFirstClass and if the value is true, the object or sub-object will be movable. In objects that contain sub-objects, by default, the isFirstClass property of the parent object is true while the isFirstClass property of the child objects is false. It sounds like you have the isFirstClass of the sub-objects set to true when they should be false. I'm not sure if you already knew that, just trying to help.
Oh . Thanks, I've always wondered what that property done, I could never figure it out, probably because I was only messing about with parent objects.


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DensetsuNoKaboom
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Default 05-15-2011, 04:40 PM

You just need to make it set the isFirstClass of all the subparts it creates to false.


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