Quote:
Originally Posted by Crusader
Great stuff. The only drawback, though, is that the M4's magazine and barrel are the same part, which will result in some awkward reload animations. But hey, the Desert Eagle, my solution to that for reloading is to simply have it lowered, reloaded off-screen and brought back up, like in GoldenEye for Nintendo 64. Classic.
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And, may I add, dual-wielding, in many of the more commonplace first person shooters of today, such as Call of Duty: Black Ops and Modern Warfare 2. Man, what were the guys at Treyarch thinking having Warlord Pro give you extra grenades? They should have given you one perk upgrade for every challenge, like, well, I guess the extra grenades sounds good for one for Warlord, and throw in the 2 secondary attachments from its Bling precursor from Modern Warfare 2, I mean come on, in the campaign mission Numbers you can find dual, full-auto CZ-75's, and they should've had less restrictions on what attachments you could have on your guns. Case in point: on Rebirth Island (which, by the way, was an actual Soviet biochemical weapons testing site in the Cold War), you get an Enfield with a thermal scope to help you see enemies through the thick clouds of Nova 6, and a Masterkey under-barrel shotgun. But is that combo available to you in multiplayer? NO! And to think that certain weapons in this game were not out until much later. For example, the FAMAS didn't exist until 1975, and to make it even crazier, that particular model in the game wasn't around until the 1990's. But, even with all these arsenal continuity errors, and perk quirks (hey, that rhymes), it's still a blast (both figuratively and literally), with an epic story, that I admit is way too short, but does remind me of Final Fantasy VII, crazy competetive multiplayer, and the triumphant return of the franchise's genre jump with... NAZI ZOMBIES.