Quote:
Originally Posted by mikerd
Place invisible building interiors (like the dojo) way up in the sky, and "teleport" a character into it when needed.
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One neat way to do something similar is to place two different environments
at the same spot. Put all the objects, etc. in each in a list - have the first showing initially and then switch the first list to not showing and the second to showing when the "magic event" occurs. This gets around a lot of the corrrdinate problems with having different worlds at two locations - plus gives you some interesting options for the fade-in/fade-out step.
This doesn't solve the problem of importing a full environment for the second location - that setup still has to be done (as far as I know) manually - but that's not really to big a task, especially if some common coordinate references (door locations, etc.) have been set up in advance.
Very much
not an original idea - but couldn't find the source with a quick search.