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Saving multiple basic shapes as one.
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DrJim
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Lightbulb Saving multiple basic shapes as one. - 12-13-2006, 07:20 PM

Just came up with a way to do this - Shadow Sovereign has been using this approach to make new objects but didn’t have a way to save the combination. There is a catch (of course ) - it won’t work with the shapes supplied in the Alice gallery. Instead you - or someone - has to first generate the basic shapes in another program that will put them into a hierarchical .ase file (I used 4DBlue for the attached) and then import that file into Alice.

However, once that new object file (such as TestWoman - note the sphere and cone were combined as one sub-object in 4DBlue) is in Alice you can duplicate the shapes, move them, resize, color or texture them, etc. (be sure to check "affect subparts") and then save the result as a new .a2c file. All of the changes will be saved with the new object (TestWoman2 as an example). (An exception is that any changes made while a world is running - resize in only one direction, for example - won't be saved.)

I like 4DBlue for this (even though using it takes a bit of time to figure out - it‘s not hard, just not well documented) because (1) it has good basic shapes, (2) the shapes are easy to resize once you figure out how, (3) it’s default is to assign one texturable surface per sub-object and (4) it exports directly to .ase format which, at least so far, avoids the problems with normals that I’ve had with some other programs and Biturn. Note all the surfaces in these objects are one sided but supposedly you can make two sided surfaces and also cap the cylinder.

Let me know what you think, look at the simple shapes I've already converted to Alice format (in the attached zip folder) and let me know what other basic shapes you might like.

Also see later post for folder with these shapes in .ase format and Shadow Sovereign's post for how to get those into an object hierarchy.
Attached Images
File Type: jpg resize_shapes.JPG (30.5 KB, 817 views)
Attached Files
File Type: zip SimpleShapes.zip (1.41 MB, 697 views)

Last edited by DrJim; 12-21-2006 at 09:49 PM. Reason: Clarified contents of .zip folder., Referenced later post.
   
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Texture
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DrJim
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Smile Texture - 12-13-2006, 07:40 PM

Here is the smile texture for the sphere if you want to experiment with it.
(Try eliminating the blue, for example, or make the complete list of smiles available for these messages. Please post if you do the latter. )
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File Type: png Smile.png (1.7 KB, 766 views)
   
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Crap!
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Shadow Sovereign
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Angry Crap! - 12-13-2006, 10:05 PM

Well...

Good News - Finally, a way to make my own combinations! I've been trying to figure out how to save several objects into one, and I've only recently stumbled upon the Import Texture button under an object's properties (which takes another object and puts it within another object's sub-part tree), but I'm still experimenting around with it.

What I've previously done is create a folder within the object tree and place the specific objects in there, but that only turns out to be an organizational tool rather than a grouping function.

Bad News - Frigging catches... I'd have to download Biturn, then... I've continued to play around with DrJim's Pavilion statue thingumabobber, but it seems rather hard to manipulate (it only has two subparts ). I guess I'll poke around in the forums... I remember something about Biturn from a previous thread, and it may have a link to it.

I'll let you know how it turns out.
   
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Crap?
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DrJim
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Default Crap? - 12-14-2006, 12:17 AM

Not sure why the title of your message - but if it was referring to my message you don't need Biturn if the shapes I uploaded suit your purpose - just manuver them in Alice and save the result.

If you do use a method to resize in a specific direction or something - make it an object level method and save it with the method - then just run it the first thing when the world starts.

Also re textures - strictly speeking they are object properties, not objects. The only things you can import for them are image files, not full objects.
   
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Shadow Sovereign
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Cool 12-14-2006, 09:29 AM

Quote:
Originally Posted by DrJim View Post
Also re textures - strictly speeking they are object properties, not objects. The only things you can import for them are image files, not full objects.
Actually, I beg to differ. The Cuotl Pavilion picture I posted here, I used the Edit Texture button located in the properties window. I used it with another pavilion, and it suddenly created a second pavilion statue, with its location in the object tree being within the first pavilion's object subtree.

I'm not trying to be mean or anything, I'm just saying . And when I said, "Crap!", I had thought you meant that Biturn was required to group objects together. If that's not the case, then it was a miscommunication on my part. WHOOPS!
   
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Actually...
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Shadow Sovereign
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Red face Actually... - 12-14-2006, 09:34 AM

Now after reading my post above, just forget I said anything...
   
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