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Funnybone
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Cool 04-16-2015, 07:04 PM

Html! 😸


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RavenOfCode
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Default 04-16-2015, 08:08 PM

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Originally Posted by Funnybone View Post
Html! ��
Hyper text markup language? Are you saying learn it? As I already know basic html...


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Funnybone
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Talking Heh.. - 04-16-2015, 09:49 PM

If you knew how to code HTML, you wouldn't be using Weebly, then. 😁


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fourbros
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Default 04-16-2015, 11:11 PM

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Originally Posted by Funnybone View Post
If you knew how to code HTML, you wouldn't be using Weebly, then. 😁
You could learn a thing or two about tactfulness. Just sayin'....

Anyways, to Raven: what kind of games are you interested in making? Shooters, platformers, RPG's, sports, etc.? I'm curious.


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print("Hello World")
This is python code.

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Funnybone
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Default 04-16-2015, 11:44 PM

Define tactfulness, please.


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x2495iiii
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Default 04-17-2015, 06:12 AM

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Originally Posted by Funnybone View Post
If you knew how to code HTML, you wouldn't be using Weebly, then. ��

That's like saying "If you're a mechanic, why didn't you build your own car?"

It doesn't always make sense to make something from scratch, even if you know exactly how to do so, when easier solutions are available.

And a smart guy like you should be able to Google "tactfulness."


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RavenOfCode
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Default 04-17-2015, 06:25 AM

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Originally Posted by fourbros View Post
You could learn a thing or two about tactfulness. Just sayin'....

Anyways, to Raven: what kind of games are you interested in making? Shooters, platformers, RPG's, sports, etc.? I'm curious.
To be honest really anything...

Ill see what I can do, and since platformers are the easiest, Im starting with them...

And to Funnybone, just read X's comment it sums up what I would have said very well...


Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
http://www.alice.org/community/showthread.php?t=10738&highlight=game
   
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x2495iiii
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Default 04-17-2015, 07:35 AM

Puzzle or skill/twitch are probably easier.

Enemy AI and physics, two of the most difficult parts of coding, are effectively optional for both genres.

Character models/sprites are optional as well, meaning less time can be spent on art and more on programming, which is an important conservation when you're working alone.

Think Tetris or Sinuous, both of which were critically acclaimed and I believe were made by one person each.

However, I feel like easy isn't what you should be going for. Fun is. You'll be working for a long time with no fuel other than the entertainment you're getting from making the game, and the desire to see the finished product. Coding isn't always fun. It gets boring and stressful quite often, actually. What keeps you going is how fun you know the game will be when it's done.


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Funnybone
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Default 04-17-2015, 05:48 PM

Quote:
Originally Posted by x2495iiii View Post
That's like saying "If you're a mechanic, why didn't you build your own car?"

It doesn't always make sense to make something from scratch, even if you know exactly how to do so, when easier solutions are available.

And a smart guy like you should be able to Google "tactfulness."
Easier solutions are for people who constantly use the excuse "I know how to do something but I'm too lazy to go with Option A so I'll go with Option B."


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RavenOfCode
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Default 04-17-2015, 08:29 PM

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Originally Posted by Funnybone View Post
Easier solutions are for people who constantly use the excuse "I know how to do something but I'm too lazy to go with Option A so I'll go with Option B."
Can I just ask, do you hate on everything?


Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
http://www.alice.org/community/showthread.php?t=10738&highlight=game
   
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