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Bumper Cars!
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DensetsuNoKaboom
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Talking Bumper Cars! - 07-24-2011, 08:08 PM

My little brother and I made a little Bumper Cars game-like substance. There's no real objective except driving around, but it's quite addicting.
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File Type: a2w bumper cars.a2w (1.78 MB, 138 views)


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Deidara1BG
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Default 07-25-2011, 06:04 PM

Its pretty fun!I think you should add a point system,and if either player gets to certain amount of points,he wins.Also,a bigger field would be great too.


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Thumbs up 07-26-2011, 01:19 PM

Quote:
Originally Posted by Deidara1BG View Post
Its pretty fun!I think you should add a point system,and if either player gets to certain amount of points,he wins.Also,a bigger field would be great too.
Agreed (its fun + add said stuff), and add some music too.


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jediaction
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Default 07-26-2011, 03:45 PM

Thumbs up for both comments. I also want to add that you should make the collisions a little less clunky, like the way they just push off instantly.


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DensetsuNoKaboom
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Default 07-28-2011, 11:59 AM

This version has a slightly bigger field and a point system.
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File Type: a2w bumper cars.a2w (1.79 MB, 32 views)


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Default 07-28-2011, 01:12 PM

Cute.
   
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David B
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Default 07-28-2011, 01:36 PM

Quote:
Originally Posted by DensetsuNoKaboom View Post
...but it's quite addicting.
I don't know why, but I think so too. There is just something I enjoy about it.
   
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zkho
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Default 07-29-2011, 12:15 PM

Hey Dudes, my name is eloy, im from mexico, i liked your game, i takes your idea, and i am doing something different, but i have problems.. i including one timer and one counter, one random balls, but not detected the points when the cars pased up the balls.. and not increment my point, in the car :/

Help Please..!!

http://www.mediafire.com/?pbkjrsuj8hmg92v (is this my proyect based in bumpers cars)

(my english is bad jaa)
   
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DensetsuNoKaboom
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Default 07-29-2011, 02:03 PM

I'm not good at Mexican Engrish, but I can try...

So you want ao that when a car touches a bump, the score for the car goes up 1? Make event that says
While the world is running:
Begin: NONE
During: Loop infinity times
For all world.BOLITAS in order
if classicCar is within 1 meter of item_from_world.BOLITAS
if item_from_world.BOLITAS.isShowing
item_from_world.BOLITAS set isShowing to false
increment world.carro by 1
3DText2 set text to world.carro as a string
Else do nothing
Else do nothing

And that should work for classic car. I am sure you can figure it out for pirate ship.


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zkho
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Default 07-30-2011, 01:32 PM

Thanks, men..

I will try, and mentions the results..
   
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