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drellem
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Default Horror Game - 06-15-2012, 05:57 PM

I was developing a game the other day, and had the sudden inspiration to do a game project in Alice. I had just been playing Amnesia: The Dark Descent, and thought "Why not make a horror game?" So, I made a first-person horror game and thought that I should post it on here for other people to enjoy. Its actually kinda fun.

Controls:
-w: forward
-a: left
-s: backwards
-d: right
-f: sprint

Arrow keys: navigate/menu controls
Space Bar: Attack Enemies
Click&Drag Mouse: Turn

Note: To pick up weapons, just walk over them. If you're not sure whether you have one, just hit the space bar.

GhostWorld(Alpha).a2w is attached.
Attached Files
File Type: a2w GhostWorld(Alpha).a2w (10.61 MB, 72 views)

Last edited by drellem; 06-16-2012 at 03:34 AM.
   
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drellem
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Default 06-15-2012, 07:01 PM

Tell me what you think
   
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beachbum111111
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Default 06-15-2012, 07:15 PM

Very buggy


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fourbros
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Default 06-15-2012, 11:12 PM

very, very buggy


My avatar is from the anime "Hyouka".......

You've probably never seen it, much less heard of it.....

You should watch it........


print("Hello World")
This is python code.

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Default 06-16-2012, 02:40 AM

I apologize for the double-dose of useless criticism you've received. Here's something you can actually learn from.

Firstly, it seems like you don't know how to use 0 second durations. Use 0 seconds for durations of actions that should be instantaneous, such as menu changes. Another, considerably more useful application of zero second durations: continuous, gradual movement. As it stands, you must repeatedly tap the movement keys to walk. I changed your world so that holding down the move and sprint keys will give you continuous motion as a demonstration. I recommend making the enemies use continuous motion as well.

Second, making the weapons move at the same time the camera does is easier if you vehicle the weapons to the camera. Simply change the weapon's vehicle property (there's a properties tab on the center-left side of the screen) from "World" to "Camera" when the player walks over the weapon, and the weapon will be effectively glued to the camera, but still able to move independently of it if need be.

Finally, I'm not sure how health and collision are handled in your game, but they don't seem to work. If you need help with it, let us know and we can offer a few pointers.

I hope this helps you more than "derp derp, it's buggy, hurrrrrrrr."
Attached Files
File Type: a2w GhostWorldBeta.a2w (10.62 MB, 2 views)


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drellem
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Default 06-16-2012, 02:51 AM

Thanks, that was very helpful.
   
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drellem
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Default 06-16-2012, 03:26 AM

I did some work on it, and I set the weapons' vehicle to the camera like you suggested. The game plays a lot smoother now.

EDIT: I did away with sprinting.
Attached Files
File Type: a2w GhostWorldBeta.a2w (10.61 MB, 15 views)

Last edited by drellem; 06-16-2012 at 03:35 AM.
   
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