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Super Moderator
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Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
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07-15-2010, 11:26 PM
Quote:
Originally Posted by rich0e0rick
I was trying to state that each time I have to read "Not that good, add better guns" or "Just do it the way I did it in this/this game" makes me want to teach you better manners.
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I know exactly what you mean. Fortunately, no one's ever accused me of using their code before, and rightly so, since I don't recall ever using someone else's world to make anything of mine. Other people's models, graphics, textures, and sounds however...
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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07-16-2010, 10:03 AM
All im saying is i made a plane system just like this a while ago, im sorry if i hurt your feelings i just wanted you to know. I used his solution but i changed it into a more realistic aiming system and i give credit to him. My games that have credits his name is in there. I have not forgot about him. So...
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
Last edited by jediaction; 07-16-2010 at 10:21 AM.
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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07-16-2010, 10:21 AM
Quote:
Originally Posted by x2495iiii
I know exactly what you mean. Fortunately, no one's ever accused me of using their code before, and rightly so, since I don't recall ever using someone else's world to make anything of mine. Other people's models, graphics, textures, and sounds however...
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SO are you trying to help me?
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
Status: Offline
Posts: 141
Join Date: Jan 2008
Location: Sturgeon Falls
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07-17-2010, 11:07 AM
k lets all just forget this, this is getting too serious. I'll just say that you should reread your posts to make sure they might not insult people before posting them.
Now lets make some games and stuff instead of arguing. Deal?
Rick
im back!!! FINNALY!!! got windows working on my mac again!!!
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Super Moderator
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
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07-17-2010, 11:40 AM
Quote:
Originally Posted by rich0e0rick
k lets all just forget this, this is getting too serious. I'll just say that you should reread your posts to make sure they might not insult people before posting them.
Now lets make some games and stuff instead of arguing. Deal?
Rick
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Deal.
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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07-18-2010, 08:58 AM
Quote:
Originally Posted by rich0e0rick
k lets all just forget this, this is getting too serious. I'll just say that you should reread your posts to make sure they might not insult people before posting them.
Now lets make some games and stuff instead of arguing. Deal?
Rick
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I need to finish this. I may not know, what offends people. Some things might, some things, may not.......deal. Lets start making games. Hey, has anyone been interested in my new game coming out on my website
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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Senior Member
Status: Offline
Posts: 852
Join Date: May 2010
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Very Aesthetically Pleasing -
07-23-2010, 01:01 PM
I haven't seen Jedi's game yet, but yours looks really nice. I'm not sure how to win though... Anyway, like it a lot. Still, I have a little difficulty controlling the plane, but I'm not sure whether it's the controls or I just suck . I do think that you should make the plane go just a bit slower (I do realize that you can press w and s, but still). As I said earlier, how do you destroy the ship? Maybe my aim's just bad...
Last edited by debussybunny563; 09-05-2010 at 03:20 PM.
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Senior Member
Status: Offline
Posts: 141
Join Date: Jan 2008
Location: Sturgeon Falls
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07-23-2010, 01:27 PM
as ive said at the begining, this was only to check to make sure it didnt lag on other peoples computers. I have yet to implement the damage counters, the radar, missions, enemy aircraft and AI.
I was thinking of taking out the boats, and making it a air to air combat game instead, since at least you wont crash into the ocean trying to shoot something floating on it.
thanks for the feed back.
Rick
im back!!! FINNALY!!! got windows working on my mac again!!!
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Senior Member
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Posts: 852
Join Date: May 2010
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07-23-2010, 02:52 PM
Yeah, what I end up usually doing is point at the boat, do a loop when I get too close to the water, repeat. I didn't know the boat wouldn't respond . I'm looking forward to the air-to-air version!
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Senior Member
Status: Offline
Posts: 5,064
Join Date: Jul 2009
Location: Bel Air, Maryland
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07-24-2010, 09:47 AM
Quote:
Originally Posted by debussybunny563
I haven't seen Jedi's game yet, but yours looks really nice. I'm not sure how to win though... Anyway, like it a lot. Still, I have a little difficulty controlling the plane, but I'm not sure whether it's the controls or I just suck . I do think that you should make the plane go just a bit slower (I do realize that you can press w and s, but still). As I said earlier, how do you destroy the ship? Maybe my aim's just bad...
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I created a plane controlling system like this. Thats all, and im talking about my new game on my Company website. Enigma Island. I will be up with a demo soon.
Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames
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