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Help with Final Touches on Final Class Project
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erco5
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Default Help with Final Touches on Final Class Project - 12-12-2014, 02:44 PM

I'm working on my final project for my first ever game development class. I think the project is coming along well. I wanted to get your thoughts on a few things that are driving me nuts. I can't figure out how I either goofed them up (because some were working, but I can't locate the backup that was working) or simply not working. Here are my questions:

1) I had the crashBurn working in a previous version, but although I redid the method for this copy of the game, it's no longer working. Can anyone see what I did wrong? Every time the tractor gets within the threshold of an obstacle, it's supposed to spin. It's not doing that any more.

2) I fiddled with the events, but I can't figure how to make it so the tractor starts moving without user input. Help please. It just starts moving when the world starts.

3) Zombie and Mummy collisions aren't happening. I copied the same set up for what I did in objectMove, but the zombies don't do or say anything. Ideas on what I am doing wrong?

4) I added the people and animals info to gameOver, but since the collision isn't being registering (for any object let alone the "good" guys), it won't end the game. Do I not have it set up correctly? It all appears to be done right.

These are the major issues. I'm sure I will probably have more questions, though.

Thanks for your help and input!
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Sorry
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RavenOfCode
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Cool Sorry - 12-17-2014, 06:52 AM

Sorry I didnt see this in time, do you still need it fixed? I can help with it.


Stuff + Other Stuff + Different Other Stuff = Things :)

My best Alice game:

Clash of the Cubes (an arena fighting game):
http://www.alice.org/community/showthread.php?t=10738&highlight=game
   
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erco5
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Default 12-17-2014, 08:36 AM

Quote:
Originally Posted by RavenOfCode View Post
Sorry I didnt see this in time, do you still need it fixed? I can help with it.
Yup. I still need it fixed. Have been trying to figure out what I did but drawing blanks

Thanks!
   
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crashBurn
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MrMoke
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Default crashBurn - 12-17-2014, 09:23 AM

My first method executes once. In it there is a but single call to crashBurn.

crashBurn contains an object list peopleObjects that is never referenced, but instead uses a global list.

The method is only executed once, and never used again.

You might want to revisit the original program that you copied this from.
   
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erco5
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Default 12-17-2014, 03:07 PM

Quote:
Originally Posted by MrMoke View Post
My first method executes once. In it there is a but single call to crashBurn.

crashBurn contains an object list peopleObjects that is never referenced, but instead uses a global list.

The method is only executed once, and never used again.

You might want to revisit the original program that you copied this from.
I did get the crashBurn to work, but I can't get the end when person is hit to work, can't get the game to stop at 0:00 either.
   
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On/Off Switches
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MrMoke
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Default On/Off Switches - 12-17-2014, 03:53 PM

Global Boolean Variables come in handy for that.
   
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