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Pac-man World
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CodyAM1993
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Default Pac-man World - 12-23-2010, 08:04 PM

I recently created this for my final project in school. Check it out! Also, if anyone has any ideas of how to make the ghost follow the pac-man character while still staying on the maze path, please let me know. Currently, the ghosts are just moving via move methods in the same looped path each time. Thanks.
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File Type: a2w Pacman Final Game.a2w (2.52 MB, 312 views)

Last edited by CodyAM1993; 12-31-2010 at 09:24 AM.
   
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jediaction
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Default 12-23-2010, 09:51 PM

Well...I have to say This is one of the best Alice games ive ever seen. Good job! Just to be picky, Pac man is way to small. The blob guys are too slow, but very good game!


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CodyAM1993
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Default 12-24-2010, 09:12 AM

Thanks. As you progress through the levels, the ghosts get faster. Also, it becomes too difficult to maneuver pac-man through the maze if he is larger because the width of some of the paths is smaller. Originally I had him fill the width of the maze, but the collision detection would not allow him to pass the corners very easily. I may go back in a few weeks and attempt to make him larger, pacman is way too small.

Last edited by CodyAM1993; 12-24-2010 at 09:16 AM.
   
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jediaction
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Default 12-25-2010, 12:42 PM

ohhhhh....ok


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Dameria
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Default 12-25-2010, 04:14 PM

file didn't work for me, unable to open


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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CodyAM1993
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Default 12-25-2010, 05:14 PM

The project was made with Alice 2.2 Rev. 09/10/2010. So make sure the version of Alice you have is at least that. Sorry, I probably should have posted this from the beginning.

Last edited by CodyAM1993; 12-27-2010 at 08:39 PM.
   
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arty-fishL
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Thumbs up 12-27-2010, 01:22 PM

this is brilliant!!!


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David B
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Default 12-27-2010, 09:26 PM

I can't wait to try it!
   
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dubastot
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Default 12-28-2010, 12:41 AM

All you have to do is create another larger pacman and vehicle him to the smaller one.


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CodyAM1993
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Default 12-28-2010, 09:34 AM

Alright... I was able to make the pac-man character 15% larger than he was before without interrupting the collision detection.

Dubastot, I know exactly what you mean but if I were to do that pac-mans collision detection would be extremely inaccurate.
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File Type: a2w Pacman Final Game.a2w (2.52 MB, 59 views)
   
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