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Battleship for Alice
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teast
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Default Battleship for Alice - 06-05-2010, 08:47 PM

As a class project in my Technology Systems class, my students decided they wanted to create a version of Battleship in Alice 2.2. We wrote to the company to get permission and they granted it. Our intention was to add a quiz to the beginning of every world so that teachers can alter it for reviews in the classroom. We got a review added to both the 3x3 grid versions the students completed. However, they ran out of time on the 5x5 grid. We had one student who was trying to get a 5x5 grid with two ships on it, but was not able to get the bugs worked out in time. At the following website, you will find what the students were able to accomplish having had no programming or modeling background. You can feel free to alter the code and use them how you see fit in your personal classroom. However, Hasbro did not give permission to redistribute altered versions on the web. Please honor that request so that we don't get in trouble.

http://www.nhj.k12.in.us/teachers/te...hipWebpage.htm

Travis East
Indian Creek High School
Technology Education Program
   
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Default 06-06-2010, 11:11 PM

Good stuff. Your students did well.


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Default 06-07-2010, 08:07 AM

Very nice. Tell your students i said great job! If you wish. Show them Resident Penguin and my Hero's 1st mission. Im coming out with a new game and its gonna be surprising because its none like ever seen before, except in my album. Great job again!


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Default 06-07-2010, 10:47 AM

teast,

That is very cool. I am passing it along to the Alice team.
   
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Default 06-07-2010, 11:09 AM

And nothing else is cool? Like all out other games


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gabe
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Default 06-07-2010, 12:20 PM

lol...I'm sure your games are cool too. If you have any games that you are particularly proud of that don't involve shooting violence, I will be more than happy to pass them along to the team as well.
   
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Default 06-07-2010, 02:09 PM

Have you seen my tic-tac-toe game yet? It does not involve shooting and it was one of my best game programs so far. Also, maybe you could pass along some of the python scripting things that some people are exploring? I would really like to see more implementation of python file saving, maybe making a built in method to read from a certain file so saving games and leaderboards and multiplayer will be much easier to program without much in-depth python programming knowledge?


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Default 06-07-2010, 03:35 PM

Quote:
Originally Posted by gabe View Post
lol...I'm sure your games are cool too. If you have any games that you are particularly proud of that don't involve shooting violence, I will be more than happy to pass them along to the team as well.
Im working on one now. Its in my Album. All my games in my Album are cool too. Which ever you like, tell me


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Last edited by jediaction; 07-18-2010 at 03:17 PM.
   
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Default 06-20-2010, 12:40 PM

For the jython integration, I want to work on that. Perhaps that will be my next project, an object you put in your world that unlocks jython.


'Apple Macintosh' - An anagram of 'Complaints Heap'

M.A.C.I.N.T.O.S.H. - Machine Always Crashes, If Not, The Operating System Hangs.

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Default 06-20-2010, 10:25 PM

Quote:
Originally Posted by gabe View Post
lol...I'm sure your games are cool too. If you have any games that you are particularly proud of that don't involve shooting violence, I will be more than happy to pass them along to the team as well.
Guess RP is out then. Whoop-de-LAME-hoo...

Guess you should get wong's Panda game though. Probably the most intensive "non-violent" game on the boards and the likely winner of the forum contest, given its the only submission thus far...

Bah.


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