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Default 06-27-2012, 12:55 PM

Do you have a general idea of what it will be like when multiple people are using the world? Because I looked at the video on the first page and it looked pretty cool.


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GameKid
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Default 06-27-2012, 02:43 PM

Quote:
Originally Posted by jediaction View Post
Sorry to burst your bubble, but you can't make an MMO in Alice. Alice isn't powerful enough to hold projects that big. I tried making an RPG, after I got really complicated, it crashed. Also, you don't seem to be responding according to the comments. It's not even finished yet.
Some people don't bother to read the thread and just comment on the first post.
Quote:
Originally Posted by arty-fishL View Post
Don't hold me to that, I'm not promising, but I think I could pull it off, at least get all the features in that are required and then release a better version later on.
Sorry. I didn't mean to hold you to anything.


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arty-fishL
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Default 06-27-2012, 04:35 PM

Sorry guys, looks like I'm going to be leaving earlier than expected. I probably would have finished it this week, but now you will have to wait 4 weeks. Plenty of time for you all to think up great things to do with this then. Again, sorry .

Here is how it basically (I say basically, but the description will be long) works. You must have an account at my website (easy to set up, I will release link with server release). Firstly you start up the server application. You sign in to set your account as server Top Admin. You select a world to bind to the server; it checks the AODb for an exact match of the world (using a checksum), if no match is found you must enter a few extra details about the world. The server starts and people can join. You can then make the server publicly visible.

At the client end people play via worlds. You must sign in so the server can authenticate you. When you join your connection may be denied if the server is full (you can set max users) or if you are not whitelisted (when whitelisting is on) or if you are banned (either on just that server, or on the AODb) or if you are not using the same world. You can be assigned as a standard user, a mod or admin. When the user who started the server joins they are assigned Top Admin automatically.

The server does require basic knowledge of JavaScript. Each world has a server script, which can be uploaded to the AODb and therefore automatically loaded. The server script will be basic and will simply handle variables/messages received and decide what variables/messages to send, the internal workings are handled by the server, so you wont have to worry about them.

The server runs via a console (CMD window) and accepts commands, much like a Minecraft Bukkit server. I may consider making a GUI in the future. The server will have built in chat (text based, Skype can be used for voice). The chat interface will accept commands, but only commands permitted to each user type. I plan on allowing custom server commands and custom world commands in the future.

Again, sorry or the wait, but I wont have access to a computer when I'm away. I may have wifi access, but only on my mobile phone (which runs Android, so I can't really do much related work on it).


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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Default 06-28-2012, 08:06 AM

Acknowledged. I'm sure someone will post something interesting while your gone. You'll be back before anyone can count up to infinity twice.


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ArtyOnline Server on Google Code
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Default ArtyOnline Server on Google Code - 06-29-2012, 04:23 AM

I thought I may as well post the unfinished version so far. Here it is on Google Code. Warning - it doesn't actually do anything worth taking notice of yet, because nobody has an account, its just there in case you want to see it or the source code.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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GameKid
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Default 06-29-2012, 02:01 PM

ArtyOnline... That's really fun to say! Artyonline. Artyonline. Try it!


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arty-fishL
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Talking 06-30-2012, 09:20 AM

Quote:
Originally Posted by GameKid View Post
ArtyOnline... That's really fun to say! Artyonline. Artyonline. Try it!
Yay, I have temporary mobile WiFi access at the airport. Thanks, I didn't realise I hadn't already mentioned the name. I thought it ran off the tongue pretty well, glad you agree.


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬
   
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jediaction
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Default 06-30-2012, 11:39 AM

It actually does. Remember, if you need a scene to test the connection and stuff. I'm more than willing to do it. My time is still short on using Alice, but I can still do it every once and a while.


Website: www.salokingames.com
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Last edited by jediaction; 06-30-2012 at 05:14 PM.
   
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Lol
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Default Lol - 07-10-2012, 08:36 AM

I've been away from alice the last semester and then I log on to find this. I looked at the recent posts and I'm thinking 'no way, they finally made online alice?' I started reading the post without looking at the dates until I came up to arty's post. *sigh* I got excited.


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jediaction
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Default 07-11-2012, 09:13 AM

This is old and there is actually Alice online already. Just not this. Me, Arty and Zone made an online game a while back, but it wasn't a game. It was a connection test, but you could see each other. It was pretty cool.


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