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Dameria's Avatar
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Posts: 978
Join Date: Sep 2009
Location: United States
Default 05-15-2010, 08:06 PM

Don't even start the collision on that world then, it won't be able to handle it. There is a way that I know where you can put every tree in quadrants of forests, and it would be able to run successfully without much lag. I am currently testing it right now with my own game (results are very good), but I only have 4 quadrants in the game that I am making it in. To make a game with 50 quadrants would take a very, very, very long time (it has taken me about 2 hours just to place all of the walls, and another 2 hours to figure out and create the code, and now I am testing it to make it better).

If I were you, I would just let the people walk through the trees, its not worth the time you would have to invest on making the collisions.

Edit: Hmm, well if all of the trees are already within a "forest" object, it might not be too hard putting them all in groups, but it would still take probably 5-10 hours just to create the collision.

Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ...................
Alice Paint ...........................
Real-Time Clock ..................
Maze Game .........................

Last edited by Dameria; 05-15-2010 at 08:13 PM.
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