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jediaction
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Default 10-25-2011, 08:53 AM

Me or X. Anyway, HEY DUB!!! It's been a while. Where have you been!


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DensetsuNoKaboom
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Default 11-26-2011, 08:56 AM

On the topic of Resident Penguin, I found a glitch that may have been noticed before:

1) Get the Shining Lance.
2) Start using it.
3) While firing it, press Space to pause.
4) Unpause.
5) Fire the Lance again.

If it works right, you'll get a GIANT LASER BEAM from the Shining Lance.


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x2495iiii
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Default 11-26-2011, 10:12 AM

I put a catch in there that was supposed to tell the game whether the beam needed to be resized or not. Guess that catch doesn't work so well.


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DensetsuNoKaboom
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Default 11-26-2011, 04:01 PM

Why exactly does it need resizing anyways?


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x2495iiii
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Default 11-26-2011, 10:35 PM

It's a normal cone, just stretched and recolored. I think for placement reasons I needed it resized every time you turned the beam on/off. If I redid it today, it would be implemented a bit better, but that's what seemed like the best idea at the time.


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Resident Penguin - reviewed by Arty-fishL
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arty-fishL
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Post Resident Penguin - reviewed by Arty-fishL - 01-14-2012, 11:28 AM



FEATURES


- Its a penguin ... with a gun ... shooting zombies
- Sleek, informative HUD and pause menu
- Working pause menu
- Upgrades can be purchased
- Fast paced action
- Perfect atmosphere
- Gameplay is balanced well
- Option to play forever
- Addictive
- Good bullet collisions
- Non-glitchy animations
- Responsive controls

- Upgrades/Classes system can be confusing
- If you kill a zombie when it is very close it sometimes can still get you
- Occasionally zombies sponge bullets
- RPTrophies crashes after playing for a while
- Its not RP4 yet (or RP5 if you count RPTrophies as RP4)

OPINION


This game is fabulous, a shining star from an Alice expert. First of all, the concept is genius; penguin - gun - unlimited ammo - zombies. That being said, a good concept isn't enough if it is used in a terrible game, but this game is the complete opposite, it perfects the concept with style - leading to a very addictive experience.
The game works well, with responsive controls, accurate bullet collision and error-free animations. It is balanced nicely too; not too hard, you can level up fairly easily, but not too easily, with deliberately limited turning speeds, vast numbers of zombies approaching from random angles and even alternative enemies.
Playing for a while does not get boring as there are options to change the way you play, new guns, upgrades, classes. The scoring system works well too. And if you get bored after that there is even a version in which you can earn trophies for achieving certain goals.

As for negatives, there aren't many. The upgrades and classes systems could be merged, or simplified as they are too similar and potentially confusing. The bullet collision, although very accurate, could still be improved; occasionally zombies randomly sponge bullets, especially when they are very close. Zombies sometimes even still get you when you kill them at very close range. Its not getting a higher rating until said improvements and more are implemented.

ADVICE

My advice would be to get RP4 out, I cant wait any longer. The ideas you have for it seem to make sense, with the improved menus and your recent consideration for changing the upgrades/classes system. Add to this perfect bullet collision and a working trophies system and you've got yourself a winner.

VERDICT

Awesomeness in a nutshell; bar the few hiccups and odd bug, it is a marvellously executed piece of work that I can't help drooling over.

9.5 AWESOME


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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬

Last edited by arty-fishL; 01-14-2012 at 11:30 AM. Reason: Accidentally gave it the wrong rating
   
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debussybunny563
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Default 01-14-2012, 11:56 AM

Quote:
Originally Posted by jediaction View Post
Me or X. Anyway, HEY DUB!!! It's been a while. Where have you been!
I've been away listening to some dub... step.

d(*_*)b


Since I don't use Alice pretty much at all anymore (I've been using Cinema 4D for animations), I frequent the forums less. I still browse the forums while not logged in though.
It seems Alice's popularity has increased greatly since the last time I was active. There's usually over 100 people on the forums at any given time.

Anyway, hi and bye everyone!


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
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x2495iiii
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Default 01-14-2012, 08:38 PM

Quote:
Originally Posted by arty-fishL View Post
(inspiring words)
Yay.

Quote:
Originally Posted by debussybunny563 View Post
(words)
Nice avatar.

Wait, don't leave!


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jediaction
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Default 11-28-2012, 01:18 PM

Quote:
Originally Posted by debussybunny563 View Post


I've been away listening to some dub... step.

d(*_*)b


Since I don't use Alice pretty much at all anymore (I've been using Cinema 4D for animations), I frequent the forums less. I still browse the forums while not logged in though.
It seems Alice's popularity has increased greatly since the last time I was active. There's usually over 100 people on the forums at any given time.

Anyway, hi and bye everyone!
I understand you as well, I've moved on to Unity 3D, Maya, Composing, and much more. The Alice community has picked up greatly in the past 3 years and I don't think I'm needed anymore. There are so many amazing members that are so willing to help.


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