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helpful in somewhat 1 7.69%
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Official FPS movment - NOW UPDATED
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jediaction
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Default Official FPS movment - NOW UPDATED - 12-15-2009, 08:58 AM

JEDIACTION

This FPS movment is from me to you guys all over the world. This is for anyone who wants to make a first person shooter game. You are aloud to use this but please give me credit for the program. If you make your own program but copy off of mi progra,. Please still give me credit

START IN FULL SCREEN. ALL MY FPS GAMES WILL HAVE TO BE FULL SCREEN!

UPDATED VERSION
More accurate movment and aiming system. Its better for games now
Attached Files
File Type: a2w Mouse movement BASIC.a2w (1.10 MB, 276 views)


Website: www.salokingames.com
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Last edited by jediaction; 03-27-2010 at 12:01 PM.
   
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x2495iiii
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Default 12-15-2009, 05:53 PM

You might want to remove and re-polish this one before releasing it again for a few different reasons.

First, the world's starting code makes the camera turn up way too high if your mouse starts out above the screen (which it will if you don't know to move it in time). When this happens, you have to keep your cursor under the screen to be able to see the ground, meaning you can't click any objects.

Second, there are several "usused" methods in your world which do literally nothing but waste space.

Third, although it is kind of cool, the 3d text and it's respective method are unnecessary. You should remove them if this is to be a basic engine for people to use for various different games.


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Chris101b
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Default 12-16-2009, 12:10 AM

The only bad thing is that this type of thing would be kind of hard to use in an FPS unless you tell people at the beginning of the game to resize their window to fill the entire screen. When your mouse is out of the window and you click, it wont register in the world as a click.

Another problem (Don't think it can be fixed) is the fact that you can't keep turning in a certain direction. Once your mouse hits the edge of the screen, you can't turn in that direction anymore.


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jediaction
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Default 12-16-2009, 07:51 AM

I know, buts yah thanks for the heads up on the instructions. Ill put that on all my games


Website: www.salokingames.com
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Last edited by jediaction; 03-26-2010 at 10:00 PM.
   
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jediaction
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Default 03-26-2010, 10:01 PM

Hey guys, its updated try it out!


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jdlowe
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Default 10-28-2012, 09:32 AM

Its good but i dont know if i like this one or the other one better. I dont like how it calibrates automaticaly because if the mouse is in the wrong spot, when you look at your feet you can look behind you
   
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jediaction
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Default 11-28-2012, 02:15 PM

Quote:
Originally Posted by jdlowe View Post
Its good but i dont know if i like this one or the other one better. I dont like how it calibrates automaticaly because if the mouse is in the wrong spot, when you look at your feet you can look behind you
You can disable the calibrate feature until you click or something. Just a few tweaks of code and you are good to go.


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