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bulletproof40
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Exclamation Help Help Help!!! How do I... - 11-26-2009, 06:15 AM

My final project has a timer requirement. I have the timer code written using the elapsed time function. How do I get the elapsed time to reset to zero each time I start the game. Right now it starts where the previous game ended.
   
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x2495iiii
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Default 11-26-2009, 10:03 AM

You could make a number variable called time and a second number variable called dummyTime, then have time set its value to elapsed time every second, to sync them. Then, at the end of the game, have time set value to 0 and dummyTime set its value to elapsed time the second the game ends, but just that once. Then, have time set its value to elapsed time - dummyTime.


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