Alice Community  

Go Back   Alice Community > Alice 2 > Works-In-Progress

Reply
 
Thread Tools Display Modes
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 07-06-2011, 08:46 PM

Strange, this time it didn't assault me with pop-ups and misleading adverts like it did before.


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Old
zero00
Senior Member
 
zero00's Avatar
 
Status: Offline
Posts: 300
Join Date: Oct 2009
Default 07-06-2011, 08:50 PM

@ElectricKirby I'm thinking of adding enemies to the next game! (possibly...)

@Densetsu


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
Reply With Quote
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 07-06-2011, 08:52 PM

WHOA M G!!!!!!! That's awesome! Makes me think of Kirby final bosses...

Enemies or more levels would be great. Has jediaction reviewed this yet?


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Episodic Content!
Old
zero00
Senior Member
 
zero00's Avatar
 
Status: Offline
Posts: 300
Join Date: Oct 2009
Talking Episodic Content! - 07-06-2011, 09:34 PM

Thanks!
I'm trying to release these games in an "episodic style". The games are short, but fun, complex, and challenging. It also easier for me to make these games, so I can add more content to them as well!

For instance, in Sky Warrior, there were 3 bosses, but their attacks (in my Opinion) were very simple. In Sky Warrior Returns, there's only one boss, but Core Force has many different and complex attack patterns!

Also, the next "episode" will definitely feature Revolver Force, but the battle with it will a little different than last time.


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389

Last edited by zero00; 07-06-2011 at 09:38 PM.
   
Reply With Quote
Making up for a past mistake...
Old
zero00
Senior Member
 
zero00's Avatar
 
Status: Offline
Posts: 300
Join Date: Oct 2009
Talking Making up for a past mistake... - 07-06-2011, 11:29 PM

I felt kind of bad about that fact that the Gradius-style Option wasn't shown in Sky Warrior Returns. (It's still there, but some minor changes to the code is needed to reveal the Option)
So to make up for this, a Gradius-style power meter (and possibly a mini-boss) may appear in the next game. Here's a concept picture!

(For those who are interested being able to use the option, follow these steps:
1. Scroll to the bottom of the objects list and set the following objects Showing
(Option, optioncontainer, optioncontainer2, and hunter_tracer)
2. Set bullet Shooter2's "disable_shoot" value to true -or- disable the line of code in the world Setup method that sets that variable to true.)
Attached Images
File Type: jpg mockup.jpg (14.0 KB, 33 views)


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
Reply With Quote
Old
sfunk
Senior Member
 
sfunk's Avatar
 
Status: Offline
Posts: 1,112
Join Date: Mar 2011
Location: I don't know
Default 07-07-2011, 12:10 AM

you know, you could always use arty's world loader tool, so you could cut down the amount of storage each games take, making it so you could focus a little more on each part making it more advance, then have it load up the next part(having so you can have the full game, but less lag and more intense game play)


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
Reply With Quote
Old
Fritz
Senior Member
 
Fritz's Avatar
 
Status: Offline
Posts: 105
Join Date: Sep 2010
Default 07-07-2011, 12:59 AM

If you want to upload, try using upload.ee, fast and they never take the files down. It's what I use anyway.

Game seems ok.


Working on a new Futuristic FPS game

http://alice.org/community/showthread.php?t=6734
   
Reply With Quote
Sky Warrior Episode 2 Progress
Old
zero00
Senior Member
 
zero00's Avatar
 
Status: Offline
Posts: 300
Join Date: Oct 2009
Talking Sky Warrior Episode 2 Progress - 07-07-2011, 09:22 AM

Is it me or is this a wall of text below?

Progress on the next game is going well. Revolver Force is working great (though I haven't set up all of the collision stuff yet ). It's ready for all sorts of attacks now!
-The Gradius-Style Power Meter is working and fully-functional! The actual power ups it grants don't do much right now though, but it works amazingly!
-Revolver Force has gained an actual shotgun-like spread attack!
-This one will take place in space as shown in the concept art!
-The Option can also be aimed (like Gradius V)

I am actually overwhelmed with the number of ideas I could implement in this game! If there is a feature or enemy or something you would like to see in the game, please comment!

@sfunk I thought about trying to link the worlds together (I had heard about the world loader before, but hadn't read much about it, though), but I couldn't for a number of reasons One of the reasons being that this game and Sky Warrior Returns have some big gameplay differences. It would be kind of jarring to play them as if they're one game.


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
Reply With Quote
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 07-07-2011, 04:48 PM

why did i make this lol
try on normal difficulty


http://www.upload.ee/files/1476680/m...adius.a2w.html


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Clever... Very clever....
Old
zero00
Senior Member
 
zero00's Avatar
 
Status: Offline
Posts: 300
Join Date: Oct 2009
Talking Clever... Very clever.... - 07-07-2011, 05:16 PM

I did not expect that!
You're right! It does look similar to Kirby!

... Why do I feel the need to add a Kirby reference to the next game


==============Some of my Games and Ideas===========

Sky Warrior: http://www.alice.org/community/showthread.php?t=6291
Health Bars: http://www.alice.org/community/showthread.php?p=36968#post36968
Sky Warrior: Dual Force: http://www.alice.org/community/showthread.php?t=7174

Want to make your own space game? http://www.alice.org/community/showthread.php?t=6389
   
Reply With Quote
Reply

Tags
bullets, gradius, multiple, option


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.