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Guitar Hero
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jediaction
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Default Guitar Hero - 11-23-2009, 04:56 PM

JEDIACTION

Enjoy it because ill keep working on it later. The song is a song i made but a little while ago, its kinda short. You can get a high score and you can hit the notes accuratly

If you miss...nothing happens
The song is not finished
The score does not go all the way up

Im still working on it, im working on this, Modern Warfare, Hero's
, The adventure and many others, hopefully ill finish them if you guys want me to so please comment

A,S,D hit the notes
Press Space to start the song
the last 3 notes you cant hit, so dont try to get a perfect
Attached Images
File Type: jpg capture07.jpg (20.0 KB, 293 views)
Attached Files
File Type: a2w GUITAR HERO.a2w (19.71 MB, 370 views)


Website: www.salokingames.com
FaceBook: www.facebook.com/SalokinGames

Last edited by jediaction; 10-05-2010 at 08:04 PM.
   
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lanceA
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Default 11-23-2009, 07:51 PM

You might wish to search the forum before saying your program is the first.

Search for guitar_villains. (specifically, guitar_villains.a2w). There is also a second program on file here that mimics the original Guitar Heros but I forget its name.

But at least you created a great program in Alice!!
   
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Oh
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jediaction
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Default Oh - 11-23-2009, 08:10 PM

Oh i did not realize that, i did check, but oh well


Website: www.salokingames.com
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zarfang8
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Default 11-24-2009, 04:36 PM

Wasn't B-Bop first?
I dunno, i never really check the dates on stuff.
By the way, isn't your avatar the front of the new call of duty game? It looks cool!
   
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jediaction
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Default 11-24-2009, 04:56 PM

Yes B-BOP was first, i checked and yes again, My avatar is Modern Warfare 2. I havent really played it but its cool


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Default 11-26-2009, 07:32 AM

Great job on the environment, but i think you should of spent more time coding first haha!

I tried a music game like this, but modeled it after FlashFlashRevolution, the project failed horribly. It was impossible to sync the movement of the arrows to the music, because it would always lag for a different amount of time at certain times, throwing off the sync.
I guess there was just too much going on with the movement of the arrows and dummys, so it lagged.

I'd like to see you actually have the notes more synced to the song to give it a better feel! Good luck!
   
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jediaction
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Default 11-26-2009, 09:56 AM

I dont know if i can do that


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Doubt about the events
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patsito92
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Exclamation Doubt about the events - 10-05-2010, 04:01 PM

Hi!
Enjoyed playing this game, although it was very short and wished it could be longer. But great for a little demo.
I have a question, I was checking your code, and saw that you didnt use any methods at all (maybe i missed one or 2). So I started checking the events and saw that you had invisible (opacity 0%) cylinders 4,5, and 6 in the screenplay. Also saw that everytime you push A,S, or D this cylinders are activated too. According to your event when one of the notes is within 0.02 meters of these bigger cylinders you score. But, how does it actually work? Cause I thought that you scored when the note was a certain distance within the cylinders that are shown and controlled by the A,S, and D keys.
Please excuse the bad English and thanks in advance.
   
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Default 10-05-2010, 08:01 PM

Your English is perfect. Anyway...there are methods but very simple ones. The notes dont come down for me for some reason but i used just simple stuff. I would have to look into this. I did this a while ago and this is my old stuff, i probably have different methods now. I will have to look through this


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Last edited by jediaction; 10-05-2010 at 08:03 PM.
   
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Permission to use your code
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patsito92
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Lightbulb Permission to use your code - 10-05-2010, 10:23 PM

Thank you, I will wait for your reply about the methods then.
Also, can I use your code in one of my school projects? It is just that you made it so simple and understandable for such a good game that I would like to show my teachers that you can build great things from simple materials. Of course I will give you credit.
Thanks.
   
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