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"New" keyword in Alice
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mcgski
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Default "New" keyword in Alice - 12-09-2011, 08:23 PM

Is there such a thing?

For example, if I want to instantiate a penguin class to I have to explicitly show it in my scene or is there a way to do it programatically throughout the execution of the code?
   
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David B
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Default 12-09-2011, 09:14 PM

I am having a hard time understanding what you are asking for.
   
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mcgski
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Default 12-11-2011, 09:08 AM

I could not figure out a way to instantiate a class object in code per se. For example, if I want to fill a scene with penguins by instantiating them in code and filling an array with these objects, the only way I can see to do this is by adding the penguin to the scene first, then using the object instance.

pseudo code:

class penguin;

array penguins;

penguins [0] = new penguin;
penguins [1] = new penguin;
   
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legolizard
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Default 12-11-2011, 03:17 PM

You must instatiate all objects[within the world] before using them in code.


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."-Albert Einstein
   
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TauTrumpsPi
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Default 12-11-2011, 04:31 PM

Actually, there is no inborn way to do it with Alice, but Arty figured out a way a while ago to breed them in the world, see here: http://alice.org/community/showthread.php?t=6831


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