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jediaction
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Default 01-03-2012, 08:19 PM

Ok, you are probably the most advanced Alice user in the world. Actually, correction, you are. This is amazing. Having a controller in Alice is just to cool. But, if you are going to spend this much time doing all this stuff in Alice, I think it's to advanced for kids anyway, and even when they get old enough to understand, they should be moving on from Alice. I think your pushing Alice more than people can handle. This is amazing work, but Alice is a programm to start kids in the field of Programming.


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arty-fishL
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Default 01-03-2012, 08:52 PM

I know I talk advanced about it, but the aim of this project is to make it easier for everybody.

Anyway, moving on is my objective, first I've got to get what I am still working on in Alice done, then move on to Java properly, but still keep updated with Alice every now and then.


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Dj Tech42
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Default 01-04-2012, 10:31 PM

How do you install it once the final version releases? Is it a jar you copy over the alice.jar file?

Awesome work. Are there any plans for online profiles and leaderboards? I guess that's probably hard to implement. However, with scripting you could do almost anything...


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http://www.alice.org/community/showthread.php?t=6840
   
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arty-fishL
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Smile 01-05-2012, 03:19 PM

Quote:
Originally Posted by Dj Tech42 View Post
How do you install it once the final version releases? Is it a jar you copy over the alice.jar file?

Awesome work. Are there any plans for online profiles and leaderboards? I guess that's probably hard to implement. However, with scripting you could do almost anything...
To install the main part you run a friendly Alice world , then to install separate addons you just pull up a little menu and open the files in a file chooser.

Online profiles and leaderboards are in the works, online live gaming - not so much - that would require a good server, but online profiles (linked to Alice community profiles), leaderboards and possibly cloud saving I am working on and they should be simple enough to do.


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room14
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Default 01-06-2012, 04:35 AM

are you able to give a rough guess on when it will be completed?


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Complications
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arty-fishL
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Exclamation Complications - 03-10-2012, 11:04 AM

I did say I was going to release the beta soon ... a while ago. Unfortunately I had some other things that required doing. Upon recommencing work I have discovered some new complications

Firstly, the built in updater has quite a few bugs, that shouldn't be too hard to tackle.

Secondly, the latest (unreleased) version of Alice has had a few major changes under the bonnet. Specifically, the introduction of Spanish as a language it can be used in.

I am not one to leave people out, so I want to make this fully compatible with people using the Spanish version. Plus I need to make some changes to make it work in English too.

As you can probably guess, I am not going to write a Spanish version of Addons (mainly as I only speak English and poor French). The issues that are there though are file structure changes and changes to component labels in Alice.

This shouldn't set me back too far. I also fully respect the work of aikmin and any other Alice devs (I presume none for 2.2 currently), so I'm not in any way in a bad mood about the changes. Time to get to work then.


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beachbum111111
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Default 03-10-2012, 06:33 PM

Can you possibly make a collision detection addon and a addon that makes alice less laggy (I know its a huge amount to ask but we need that more then ever).


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arty-fishL
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Arrow 03-10-2012, 07:42 PM

Quote:
Originally Posted by beachbum111111 View Post
Can you possibly make a collision detection addon and a addon that makes alice less laggy (I know its a huge amount to ask but we need that more then ever).
Well, the best answer I can give is - no.

I am quite bogged down as it is, but that is not the issue. The problem is that you are better learning how to manage your code properly and make it yourself.

I cannot make Alice less laggy, Alice was never designed for big projects, so the lag lies deep within the software. I can, however, make worlds less laggy by refining their code. Another problem I have is that my computer is a gaming computer, hence worlds with extreme lag (ie Halo) play fine for me, so I can't really tell if lag has been reduced or not.

A collision detection engine would be better implemented in the code of a world. Be it manually or through a tool/object/thing I make, it would not work as an addon. I could make a tool object, but this project is top priority right now, so maybe later.

Sorry if that was not the answer you were hoping for.


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arty-fishL
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Default 03-11-2012, 05:28 PM

You wouldn't believe the frustration I'm having with this. I'm trying to implement the update feature properly. I've been putting this off for so long as it is horrifically tedious work. The code is the most ridiculous sloppy code ever. I will get it working ... eventually.


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Beta Released
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arty-fishL
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Default Beta Released - 03-12-2012, 05:22 PM


I am pleased to announce that I have released the Addons Beta to several lucky people. Hopefully with some testers in the field I can have this released very soon.


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