Quote:
Originally Posted by x2495iiii
You can't.
But you can use a dummy object placed at the top-left corner of the camera's viewpoint to fake it by getting the world object's distance below and distance to the right of the dummy object.
I used something like that in the twin-stick shooter world I posted a few days ago.
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Yes you can.
- Create a new position variable.
- Set the value of the variable to the object's function "object's position"
- Set asSeenBy to world
- You can now set number variables by dragging the position variable in as the value and selection an option from the popup menu (such as "position's distance up", which is the y value).
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I have mostly moved on from Alice, but may still respond to messages if important [¬º-°]¬