Alice Community  

Go Back   Alice Community > Alice 2 > How do I...?

Reply
 
Thread Tools Display Modes
Make the helicopter blades move in this assignment?
Old
Explotography
Guest
 
Status:
Posts: n/a
Default Make the helicopter blades move in this assignment? - 09-10-2010, 12:41 PM

Create a world with a list containing four Helicopters. One at a time, each helicopter should have its propeller turn (the propellers should stay in motion infinitely), and rise to the same height, still in the camera’s view. A message should appear from each windshield, indicating its readiness for the mission. At that point, all four helicopters should move off the camera’s view in the same direction.

I've tried making the lists but I can't figure out how to make the propellers turn after that.
   
Reply With Quote
Here we go again!
Old
debussybunny563
Senior Member
 
debussybunny563's Avatar
 
Status: Offline
Posts: 852
Join Date: May 2010
Arrow Here we go again! - 09-10-2010, 02:26 PM

Lots of people ask the same questions.

I already helped someone else out with this problem.


The thread is here: Helicopters and Jets Assignment


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
Reply With Quote
Old
dougeetx
Guest
 
Status:
Posts: n/a
Default 09-19-2010, 03:32 PM

Do Together.. Do in Order... and While <true> are your friends.
   
Reply With Quote
Old
debussybunny563
Senior Member
 
debussybunny563's Avatar
 
Status: Offline
Posts: 852
Join Date: May 2010
Thumbs up 09-19-2010, 05:02 PM

In animation, Do Together and Do In Orders are necessary for certain (and most) procedures.

In making games, While and If/Else statements are essential, and in no way can be overlooked.


Learn to love all aspects of Alice programming (except the ever-so-prevalent error messages. Grow to hate that Red Queen.).

However, nested If/Else statements can get tedious.
The following line of code is merely used to display the number of magazines in my FPS game. The red lines were placeholders I used since I had to take multiple pictures; ignore them.
Attached Images
File Type: jpg demo1.jpg (75.2 KB, 320 views)
File Type: jpg demo2.jpg (75.5 KB, 304 views)
File Type: jpg demo3.jpg (90.1 KB, 305 views)


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
Reply With Quote
Old
dougeetx
Guest
 
Status:
Posts: n/a
Default 09-21-2010, 08:13 AM

My way was much simpler. Checkout my world. Of course, I added some extras to mine. Gotta spice it up some!
Attached Files
File Type: a2w airwolf.a2w (890.0 KB, 213 views)
   
Reply With Quote
this is just me, might not be the best for you.
Old
FatRefrigerator
Member
 
FatRefrigerator's Avatar
 
Status: Offline
Posts: 28
Join Date: Aug 2010
Location: 5000 feet up
Default this is just me, might not be the best for you. - 09-22-2010, 10:14 PM

I made a world in which army choppers fly from their carrier and land somewhere else.

I managed to get the choppers to takeoff by having the blades spin slowly at first and then reach full speed and then continue at that speed for the duration of the world.

NOTE: Once the final chopper has landed and says "Good job team!", the world is over, the blades are on an infinite loop so it won't actually end itself, but believe me, it's over. I had one person say that he sat there for a whole minute waiting for something to happen.
Attached Files
File Type: a2w Choppers on Carrier.a2w (997.0 KB, 159 views)
   
Reply With Quote
Reply

Tags
arrays, lists, loops

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2019, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.