Alice Community  

Go Back   Alice Community > General Discussion > Questions and Comments

Reply
 
Thread Tools Display Modes
Fire animation is 2D
Old
simsman2011
Senior Member
 
simsman2011's Avatar
 
Status: Offline
Posts: 132
Join Date: Jul 2011
Location: somewhere on Earth
Default Fire animation is 2D - 08-06-2011, 05:40 PM

I made a fire animation but it is (2D)!!!!......
Is there a way to make it 3D or download another one that is 3D?


==========ــــــــــــــــــــــــــــــــــــــ==============
==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============
   
Reply With Quote
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 08-06-2011, 06:04 PM

Make an event that says While the world is running, fire animation turn to face camera (duration 0 seconds).


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Old
simsman2011
Senior Member
 
simsman2011's Avatar
 
Status: Offline
Posts: 132
Join Date: Jul 2011
Location: somewhere on Earth
Default 08-06-2011, 06:13 PM

I tried that but an error (in Graphics I think) has occured

Code:
Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException
	at javax.swing.LayoutComparator.compare(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.mergeSort(Unknown Source)
	at java.util.Arrays.sort(Unknown Source)
	at java.util.Collections.sort(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.enumerateAndSortCycle(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.getFirstComponent(Unknown Source)
	at javax.swing.LayoutFocusTraversalPolicy.getFirstComponent(Unknown Source)
	at javax.swing.SortingFocusTraversalPolicy.getDefaultComponent(Unknown Source)
	at java.awt.FocusTraversalPolicy.getInitialComponent(Unknown Source)
	at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
	at java.awt.Component.dispatchEventImpl(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.SequencedEvent.dispatch(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
*****Running World*****
cannot invert: -3.2767592408240283E37, -1.0677159928996907E38, -1.8630757757579067E38, 0.0
-1.84993540438415E37, -1.3717754986349564E39, 3.0529909379110037E38, 0.0
-2.1393564868216234E38, -2.8661749485118448E38, -1.3448550050792897E39, 0.0
-44.247181113063334, 4.377228382636197, 46.53462835297469, 1.0

*****Stopping World*****
*****Running World*****
cannot invert: -1.44306438356451558E18, -1.40516402528759056E17, -2.9002945347871725E17, 0.0
1.47713721265725792E17, -1.50041801724972134E18, 1.0774892210714938E16, 0.0
-2.86430794110233792E17, -4.6803657685022984E16, -5.7803466106266264E16, 0.0
-50.74569957769623, 2.454589715412509, 37.05013460961413, 1.0

*****Stopping World*****


==========ــــــــــــــــــــــــــــــــــــــ==============
==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-06-2011 at 06:15 PM.
   
Reply With Quote
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 08-06-2011, 06:18 PM

?
Attached Files
File Type: a2w fire test.a2w (389.3 KB, 7 views)


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Old
simsman2011
Senior Member
 
simsman2011's Avatar
 
Status: Offline
Posts: 132
Join Date: Jul 2011
Location: somewhere on Earth
Unhappy 08-06-2011, 06:51 PM

??????????????????????????????
Look....this is screenshots and my world:

Screenshot 1:














Screenshot 2 (there is a skeleton on the right side of the image):















Attached Files
File Type: a2w City Grave.a2w (4.88 MB, 0 views)


==========ــــــــــــــــــــــــــــــــــــــ==============
==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-07-2011 at 06:49 AM.
   
Reply With Quote
Old
DensetsuNoKaboom
Senior Member
 
DensetsuNoKaboom's Avatar
 
Status: Offline
Posts: 1,188
Join Date: May 2010
Location: e4eaf2
Default 08-06-2011, 08:23 PM

Making the fireAnimation turn to face the camera seems to work fine for the Alice gallery's fireAnimation. Try that?


Thank you for taking the time to read this signature. This signature loves you.
   
Reply With Quote
Old
simsman2011
Senior Member
 
simsman2011's Avatar
 
Status: Offline
Posts: 132
Join Date: Jul 2011
Location: somewhere on Earth
Default 08-07-2011, 06:48 AM

Of course!.....This animation is from Alice gallery..........
Ah!....by the way....I forgot to tell you that there is another object (ranger) in the same position of fire animations but it becomes invisible (isShowing=false) then the fire animations appear


==========ــــــــــــــــــــــــــــــــــــــ==============
==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============

Last edited by simsman2011; 08-07-2011 at 06:54 AM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 08-07-2011, 08:12 AM

That's the warp glitch (at least I call it that). When you have an object turn to face a target a large number of times in a short span of time, it sometimes warps.

I get around this by putting a dummy object at the same height as the object (the fire), but above/below the camera. Then, just change "turn to face camera" to "point at dummy object"
   
Reply With Quote
Old
ElectricKirby
Senior Member
 
ElectricKirby's Avatar
 
Status: Offline
Posts: 164
Join Date: May 2011
Location: Dreamland, Planet Popstar
Default 08-07-2011, 08:16 AM

I sometimes have that when I use turn to face. It's a glitch in Alice that causes object deformity. Instead, use Constrain to Face.


My Favorite Resources:
Uploading Images - http://tinypic.com/

File Sharing - http://www.4shared.com/

Textures - http://www.filterforge.com/

Convertible Game-Ripped Models - http://models-resource.com/

Music - http://www.brawlcustommusic.com/gamelist
   
Reply With Quote
Old
simsman2011
Senior Member
 
simsman2011's Avatar
 
Status: Offline
Posts: 132
Join Date: Jul 2011
Location: somewhere on Earth
Default 08-07-2011, 08:32 AM

THANKS. I used constrain to face and it worked


==========ــــــــــــــــــــــــــــــــــــــ==============
==========SiMsMaN.....2O11=============
==========ــــــــــــــــــــــــــــــــــــــ==============
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2019, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.