Alice Community  

Go Back   Alice Community > Alice 2 > Share Worlds

Reply
 
Thread Tools Display Modes
The King of Combat
Old
Lordelwood
Senior Member
 
Lordelwood's Avatar
 
Status: Offline
Posts: 43
Join Date: Oct 2010
Default The King of Combat - 04-25-2011, 09:09 PM

ok, so this thread will be running for about 2 weeks, while i make a new game for my final project. any input is greatly appreciated

so my first post will be my story board or outline for the game, kinda basic so far, but these are the points i want to cover so far. ill update this as i add more to it
__________________________________________________ ____________
The King of Combat
By Lordelwood

A 1 on 1 fighting game where the user fights the computer
The computer will have 3 difficulties, easy medium and god
The difficulties will determine the moves that the computer will use and how often it will block, and how long between each attack

(On left side)
Basic controls-
Left to move back, right to move forward, down to crouch, up to jump
A to punch, s to kick, d to block

(On right side)
Basic controls-
right to move back, left to move forward, down to crouch, up to jump
A to punch, s to kick, d to block

   
Reply With Quote
Old
Lordelwood
Senior Member
 
Lordelwood's Avatar
 
Status: Offline
Posts: 43
Join Date: Oct 2010
Default 04-25-2011, 10:16 PM

ok, so as of now this is my first level and two characters. no code yet, i thank x2495iiii for the lava effect and arty-fishL for the community pack with the guerrilla guy

Last edited by Lordelwood; 04-25-2011 at 11:58 PM.
   
Reply With Quote
Old
x2495iiii
Super Moderator
 
x2495iiii's Avatar
 
Status: Offline
Posts: 3,508
Join Date: Dec 2008
Location: Somewhere in the Continental U.S.
Default 04-25-2011, 11:02 PM

Quote:
Originally Posted by Lordelwood View Post
ok, so as of now this is my first level and two characters. no code yet, i thank x2495iii for the lava effect and artyL-fish for the community pack with the guerrilla guy
Glad to see someone liked the lava.

Also, you got both our names wrong. Whoops.
   
Reply With Quote
Old
Lordelwood
Senior Member
 
Lordelwood's Avatar
 
Status: Offline
Posts: 43
Join Date: Oct 2010
Default 04-26-2011, 12:00 AM

sorry x2495iiii, posted this late-ish, but i fixed it, any suggestions on this so far, how bout the name... i just got this tonight and i feel like i can do it, and that i cant
   
Reply With Quote
Old
reuben2011
Senior Member
 
reuben2011's Avatar
 
Status: Offline
Posts: 489
Join Date: Sep 2009
Location: Hawaii
Default 04-26-2011, 02:11 AM

Looking good so far.


Projects
-Escape the Kitchen
-That ninja animation
-Hill Collision

Upcoming Projects
-Some penguin adventure game?
   
Reply With Quote
Old
arty-fishL
Senior Member
 
arty-fishL's Avatar
 
Status: Offline
Posts: 1,878
Join Date: Mar 2008
Location: In the corner of your eye
Default 04-26-2011, 11:30 AM

Quote:
Originally Posted by x2495iiii View Post
Also, you got both our names wrong. Whoops.
Lol

I would like to thank whoever converted the guerilla in the first place, I just made a thumbnail, zipped it up and added the model to the package.


█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█
█░░▓░░░░░░░▓░░░░░░░░░░░▓▓░░▓░░░░░░▓░░░▓░░░░█
█░▓░▓░▓▓▓░▓▓▓░▓░▓░░░░░░▓▒▒░░▒░░▓▓░▓▓▓░▓▒░░░█
█░▓▓▓▒▓▒▒▒░▓▒▒▓▓▓▒▓▓▓░▓▓▓░░▓░░░▓▒▒▓▒▓▒▓▒░░░█
█░▓▒▓▒▓▒░░░▓▓░░▒▓▒░▒▒▒░▓▒▒░▓▓░▓▓▒░▓▒▓▒▓▒░░░█
█░▓▒▓▒░▒░░░░▒▒▓▓▓▒░░░░▓▓▒░░░▒▒░▒▒░░▒░▒▓▓▓░░█
█░░▒░▒░░░░░░░░░▒▒▒░░░░░▒▒░░░░░░░░░░░░░░▒▒▒░█
█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░█

I have mostly moved on from Alice, but may still respond to messages if important [-]
   
Reply With Quote
Old
debussybunny563
Senior Member
 
debussybunny563's Avatar
 
Status: Offline
Posts: 852
Join Date: May 2010
Thumbs up 04-26-2011, 02:07 PM

Quote:
Originally Posted by arty-fishL View Post
Lol

I would like to thank whoever converted the guerilla in the first place, I just made a thumbnail, zipped it up and added the model to the package.
Kudos to zenteo, who hasn't been on since January.

And that looks like a pretty good start, Lordelwood. It'd be cool to have some sort of "fall into the lava" effect if you go over the edge.


Last edited by debussybunny563; 12-21-2012 at 12:00 AM.

|--------------------------------------------------------------------------------------------------|
|Link to weapons collection: http://www.alice.org/community/showthread.php?t=7368 |
|--------------------------------------------------------------------------------------------------|

I have been dead for quite some time now; not much hope for resurrection.
   
Reply With Quote
Old
sfunk
Senior Member
 
sfunk's Avatar
 
Status: Offline
Posts: 1,112
Join Date: Mar 2011
Location: I don't know
Default 04-26-2011, 02:15 PM

This suggestion might be a lot of work to add or might not, but you could try making is so when you are fighting, you can rotate the center axis of the stage making it a 3d stage instead of 2d


If you are stuck on a project, check out the tutorials I made here at this link:

http://alice.org/community/showthread.php?p=36778#post36778

There are lots of tutorials on it so far, including some youtube videos, check it out

Or..

Go to my youtube channel to check out my alice 2.2 tutorials I have there..

http://www.youtube.com/user/sfunk1992?feature=mhsn
   
Reply With Quote
Old
Lordelwood
Senior Member
 
Lordelwood's Avatar
 
Status: Offline
Posts: 43
Join Date: Oct 2010
Default 04-26-2011, 10:46 PM

----------------- ok update for tonight-----------
so i programed the punch and kick, a little choppy, but works for now. have an opening image i designed using gimp, (which im new too) where the start game menu will be. no real menus yet, just building the characters right now and there overall design.
started to program a jump command but ran into a question. i want it so that as long as the user hold the up arrow, the man jumps, but i want it to fully run through the program even if the user lets go of the button before he finishes jumping... if that makes any sense...
a link to the current progress -->here<--

also sfunk, i might consider that, but as of now, the only decoration on the level are in the back, and there's no real time to do that, unless i can finish everything else before the 9th
   
Reply With Quote
Old
reuben2011
Senior Member
 
reuben2011's Avatar
 
Status: Offline
Posts: 489
Join Date: Sep 2009
Location: Hawaii
Default 04-26-2011, 11:26 PM

Maybe in the "while the key is pressed", you could have the initial jump in the "start" part of of the event, you could have the user to continue to "rise" in the air as long as the key is pressed, and you can have the landing sequence in the "ending" part of the "while the key is pressed event."


Projects
-Escape the Kitchen
-That ninja animation
-Hill Collision

Upcoming Projects
-Some penguin adventure game?
   
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Copyright ©2019, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.