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x2495iiii
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Default 03-07-2011, 09:53 AM

Quote:
Originally Posted by David B View Post
I am not sure if you knew this, but there is a flame model in Alice. In fact, there are two of them, one is a 3D model with a built in method that makes it rotate like it is burning. The other one is a 2D billboard-like flame that, when dropped into a world, and after the play button is hit, automatically animates itself.

Also, if you don't like the colored flames, why did you make them like that?
Nope. Didn't know that. I used it in the old SB,

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Originally Posted by x2495iiii View Post
The glowtorch was a static flame that, though animated, moved with the turret, making it look less like a jet of flame and more like a triangular lightsaber.
but I had no idea what it was.

Too bad I didn't know about them. I could have made the flamethrower so much less realistic.

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Originally Posted by x2495iiii View Post
This flamethrower, being made of several different "flames" moves more like a real jet of flame would.
Also, notice I said:

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Originally Posted by x2495iiii View Post
Having fun messing with my flamethrower?
and someone who's not me said:

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Originally Posted by arty-fishL View Post
Lol, yes.
From those posts, one can reasonably infer that perhaps the perfume thrower isn't of my own creation.

Last edited by x2495iiii; 11-26-2013 at 06:35 PM.
   
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David B
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Default 03-07-2011, 10:49 AM

By messing with your flamethrower, did you mean he was changing the way it looked?
   
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Talking 03-07-2011, 10:54 AM

I like your sarcasm.


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x2495iiii
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Default 03-07-2011, 12:38 PM

Quote:
Originally Posted by David B View Post
By messing with your flamethrower, did you mean he was changing the way it looked?
...

Anyway, 2 new weapons, a better looking flamethrower, a bunch more bullet collision, a slightly improved reload method, and an alternate flamethrower that isn't available to the general public yet.

Whee.
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Arrow 03-07-2011, 02:00 PM

I love this.
Your games are so much fun and so innovative.
For my favourite weapon I am now tied between the punching one and the exploding one (and maybe the flamethrower).
What is the other new one you added? Why is the fist activated by the 0 key?


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Default 03-07-2011, 03:33 PM

Quote:
Originally Posted by arty-fishL View Post
I love this.
Your games are so much fun and so innovative.
For my favourite weapon I am now tied between the punching one and the exploding one (and maybe the flamethrower).
What is the other new one you added? Why is the fist activated by the 0 key?
It's not a game just yet, but thanks all the same.

Number 7 activates the warp gun. It warps your bullets to your cursor so you can shoot through walls. This will be important, since most weapons will not be able to go through walls when the game is finished.

Number 0 is the fist because it's a joke weapon and is supposed to be a last resort, as it has infinite ammo (like a melee attack).
   
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David B
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Default 03-07-2011, 05:01 PM

Sometimes I wonder why, when a person starts a contest for animations on the Alice Forums, you don't enter. You have so much potential.
   
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Arrow 03-07-2011, 05:03 PM

Quote:
Originally Posted by x2495iiii View Post
Number 7 activates the warp gun. It warps your bullets to your cursor so you can shoot through walls. This will be important, since most weapons will not be able to go through walls when the game is finished.
Oh, yeh, there I see it now. The bullet (and laser) enters the tunnel hole thingy and comes out the other hole at the cursor. No collision on the squares in the middle, but there is either side. Well done; that looks complicated to make.


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Default 03-07-2011, 05:51 PM

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Originally Posted by David B View Post
Sometimes I wonder why, when a person starts a contest for animations on the Alice Forums, you don't enter. You have so much potential.
Yet another brilliant post. Check your submission thread. The VERY FIRST PAGE has two of my best works, Resident Penguin and the Maritz video. You apparently forgot that I even entered.

Quote:
Originally Posted by arty-fishL View Post
Oh, yeh, there I see it now. The bullet (and laser) enters the tunnel hole thingy and comes out the other hole at the cursor. No collision on the squares in the middle, but there is either side. Well done; that looks complicated to make.
Somewhat. The hardest part was getting the portal to move to the cursor and point straight every time.
   
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Default 03-07-2011, 05:57 PM

Ooops. I am sorry. I forgot. You did enter, and actually those games looked pretty good!
   
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