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Default 01-24-2012, 05:26 PM

Feel free to comment on how I did, I would like to know, this took awhile to make.


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Default 01-25-2012, 12:00 PM

Looking very nice so far!

The gameplay is simple, it has goals that keep you playing, the weapon selection is still very nice, the weapon balance is an excellent addition, and the little details (the number change animations, the menu interface, etc) are all very well done.

I still dislike the bullet collision, as it seems like the 3d reticle only gives a general idea of where the bullet is going. Since the bullets are invisible and there is no targeting indicator, I have no idea if my bullets are going to hit the zombie. I found myself favoring the shotgun and just running right up to each one. I also think the minigun is underpowered for its price. I completely support the slow movement, turning, and startup, but it should be a two hit kill for a zombie and have a much longer range.

The minigun also glitched the game when I was using it. I'm not sure why, but you might want to take a look at your code.

The intro screen and instructions were both nicely handled as well, by the way, and all in all, the game is very good.


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Last edited by x2495iiii; 01-25-2012 at 12:15 PM.
   
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Default 01-25-2012, 07:00 PM

You want weapon buffs, expect zombie buffs. I think the're too slow. The minigun is kinda weak but the spread on the bullets streches the screen wide. I'll make the bullets go farther, and try for a target ing thing of some sort.


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Default 01-25-2012, 08:19 PM

That's another thing that'd help. Some kind of gauge for when the bullets are hitting the zombies. A flinch or an impact mark or a damage indicator above their heads would be nice.


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Default 02-19-2012, 11:51 AM

Sorry for posting so late but I have a question, Where might I aquire some gun flares, and bullet flashes.(the thing you see coming out of a gun, like a long white line)


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Mr Kidnapper
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Default 02-19-2012, 01:56 PM

Called muzzle flare. I think you're better off googling it.
   
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Default 02-19-2012, 01:58 PM

There aren't any 3d muzzle flashes that I know of. I use 2d explosion frames turned to face the camera to simulate muzzle flashes.

You could use some of the fire objects in a cross pattern to make a nice muzzle flash.


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Default 02-20-2012, 03:20 PM

This makes it a lot easier
Attached Images
File Type: jpg SPECIAL AMMO LOTS.jpg (35.2 KB, 20 views)


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Last edited by dakota95; 02-21-2012 at 03:40 PM.
   
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Default 02-20-2012, 03:26 PM

Yeah, giant, screenbreaking pics make everything easier.


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Default 02-20-2012, 03:46 PM

Quote:
Originally Posted by x2495iiii View Post
Yeah, giant, screenbreaking pics make everything easier.
Fits within my browser window, that's with the chrome at the top and bottom, plus the taskbar.

Use imageshack.us to upload images, its fast, easy and it has simple resizing and optimising options.


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