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Infiltration 2 (Engine Beta)
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Chris101b
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Default Infiltration 2 (Engine Beta) - 12-11-2008, 05:33 PM

I just thought that I would post what I have made over the past few days. If you have any suggestions/problems just tell me. I am also posting this because if I need help, then you will have what I have so far right in front of you. Here are the controls so far:

Arrow Keys: Walk/aim
Space: Shoot (Have not added bullets yet)
F Key: Zoom in/sniper mode
R: Reload
D: Roll left
G: Roll right
E: Quick turn 90 degrees left
T: Quick turn 90 degrees right
J: Hurt yourself (To test the health system)
Enter: Stop music

Note: Below is the most recent version.
Attached Files
File Type: a2w Infiltration 2 Engine (V11.5).a2w (11.34 MB, 437 views)

Last edited by Chris101b; 12-16-2009 at 06:37 AM.
   
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Chris101b
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Default 12-11-2008, 10:06 PM

The Infiltration 2 (Engine Beta V2)

Additions:

1. Added a working snipe mode (No bullets yet)
2. Added the burst fire shooting mode (No bullets yet)
3. Added shooting flash effects
4. Added temporary sound effects

(Remember, this is just an engine beta, which means that there is no one to shoot and no story. I want to get the gameplay right before I start with the actual story)

Any questions/comments/ideas are welcome.

NOTE: Download the latest version in the first post

Last edited by Chris101b; 12-09-2009 at 09:53 PM.
   
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Default 12-12-2008, 07:30 PM

Infiltration 2 Engine Beta (V3)


1. Made it so that only 1 flash appears when in sniper mode
2. Made it so that the camera tilts up when the sniper is shot
3. Made it so that when the sniper is shot and the scope aims up, the camera stays at the same height. It doesn't slowly rise up over time.
4. Added the overheating gun barrel feature (The sniper is considerably more powerful than the burst shot, so when it is fired, the barrel overheats and you cant shoot at all for 7 seconds. This balances out the fact that the sniper is a much powerful weapon than the burst. If you are going to shoot with the sniper, make it count)
5. Better synced the flash from the barrel to the movement of the gun
6. Increased the time between burst shots slightly

Please do not hesitate to tell me what you think of the "engine" that will drive Infiltration 2. Give me your comments, suggestions for features, what did you like/dislike, or tell me if you have had any problems.

NOTE: Download the latest version in the first post

Last edited by Chris101b; 12-09-2009 at 09:53 PM.
   
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Chris101b
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Default 12-14-2008, 01:52 AM

Can I get some feedback? Silence scares me.
   
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DrJim
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Default 12-15-2008, 09:54 PM

Quote:
Originally Posted by Chris101b View Post
Can I get some feedback? Silence scares me.
Be careful - silence may be better than the other options.

Actually it looks like an interesting concept - but with a quick look I really have a hard time figuring out what you are trying to do. Working through the events in detail (with no comments) - and trying to figure out what is happening - is sort of like one of the games where you just wander around looking for treasure.

My suggestion would be (1) to start working on an introduction/instruction screen and and a help package and (2) add some comments to the code if you want serious feedback.
   
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Chris101b
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Default 12-15-2008, 10:44 PM

That is a good idea. Ill add that in v4 of the program. Basically what I am doing is that I am getting the gameplay of the game down pat before I go into making the story and everything. I want to get rid of any glitches and want to show what the gameplay is going to be like. Also, if I'm stuck, you will have my up to date world right in front of you. It is basically a beta so that I can iron out the flaws. I will add all that information when I upload the fourth version on here soon. I just wanted some kind of feedback. If people found any glitches or if anyone had any thoughts on what I could add. Anyway, thanks for the heads up.

Oh and about adding notes to the code... it is really hard to try and explain the coding because I have put a lot of complicated stuff in there that is hard to explain in typing. There are a bunch of boxes underground that tell the program what to do. I tell the bounding box to come on and off for certain ones when I want something to happen. For example, I told the program that (Just making up something) when SPACE is pressed if box1 bounding box is showing do a burst shot, and if not, do a sniper shot. Well when you hold the sniper button, the bounding box of box1 becomes visible. That is why when you hold the F key, down, you snipe instead of shoot a burst. What kind of feedback I was really looking for was something like ideas, or anything that you liked or didn't like, or think that I should change. Stuff like that so that I can make changes to the gameplay now before it is too late. Thanks for the heads up. Ill add directions into the game now.

Last edited by Chris101b; 12-15-2008 at 11:02 PM.
   
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beachbum111111
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Default 02-27-2010, 09:11 PM

can u make collision detection and some enemys?
   
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jediaction
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Default 03-09-2010, 03:42 PM

What are you asking. Me make an example, or asking can you make a collision. Yes you can make a collision. If for an example. My contest game has that kinda collisions so please respond...


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Chris101b
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Default 03-12-2010, 12:14 AM

Wow, the past few weeks have been killer on me, but now that spring break is here I will finally be able to work on this!

PS: Jedi, you are really close to 1000 posts dude. Just giving you a heads up


I am nowhere and everywhere at the same time.

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jediaction
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Default 03-12-2010, 08:14 AM

Oh, i did not see that. Lets Celebrate for you and me! YAH!!!!!!!!!!


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