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jediaction
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Default 01-08-2012, 10:22 PM

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Originally Posted by AliceMaster00 View Post
I wish i were in high school or college cauz, THIS MAKES NO SENSE TO ME WHATSOEVER!!!!!!!!!!!!!!! Ima middle schooler, not a supercomputer! In need to know how to get realistic arm movement!!!!!!!!!!!!!!!!
Haha. Well, some members are making extremely advanced stuff like ARty-FishL. He is working on Controller Input for Alice, and he has his own theme system. I'm working on a multiplayer game with another long time member who isn't as frequent in the community, but frequent on Skype.

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Originally Posted by room14 View Post
I drew this diagram to explain the math.

just from alice you can find the values ab, bc, ca.
but that is not enough to find the angles.
what we need is line bd, ad or dc.
using heron's equation, we can find the area.
T= sqrt s(s-l.ab)(s-l.ba)(s-l.ca) s meaning semiperim.

and using the area, we can find the value l.bd
then we can find the angles using trig.

simple.
So, I'm a bit confused on how the system would work. Explain to me again how this would be different from "mid Air Spawning" and what did you mean btw? Like "is showing = true/false?"


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Default 01-08-2012, 10:23 PM

This is serious stuff, even some professional game making companies don't bother with realistic arm motions.


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room14
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Default 01-08-2012, 10:51 PM

Quote:
Originally Posted by AliceMaster00 View Post
I wish i were in high school or college cauz, THIS MAKES NO SENSE TO ME WHATSOEVER!!!!!!!!!!!!!!! Ima middle schooler, not a supercomputer! In need to know how to get realistic arm movement!!!!!!!!!!!!!!!!
Hey, relax. It's not so hard. I am only entering high school this year.

Quote:
Originally Posted by jediaction View Post
So, I'm a bit confused on how the system would work. Explain to me again how this would be different from "mid Air Spawning" and what did you mean btw? Like "is showing = true/false?"
yes instead of a weapon suddenly becoming visible, it would be located on their body and be able to pull it out.


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x2495iiii
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Default 01-08-2012, 10:59 PM

I don't know for sure, but I'd assume that most developers would only do the math once, then delegate the process to a preset animation, since the gun should go to and be drawn from the same place every time.


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room14
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Default 01-08-2012, 11:53 PM

I have bee trying this in alice. and I have hit a snag.
for some reason, the arm is miss ing the length completely.

edit: i fixed it. it works!
note it is just a proof of concept and is very glitchy.
Attached Files
File Type: a2w armtest.a2w (575.3 KB, 9 views)


:D

Last edited by room14; 01-09-2012 at 12:58 AM.
   
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jediaction
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Default 01-09-2012, 09:50 AM

I'll have to try it when I have time. Glad it works. Can't wait to see it.


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arty-fishL
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Default 01-09-2012, 01:36 PM

Sooo, how do you use it?


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x2495iiii
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Default 01-09-2012, 03:27 PM

Quote:
Originally Posted by arty-fishL View Post
Sooo, how do you use it?
This.


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jediaction
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Default 01-09-2012, 05:35 PM

Testing now...


EDIT: Ok....I agree with Arty....Sooo, how do you use it?

Also, what do you mean X?


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legolizard
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Default 01-09-2012, 06:40 PM

That is cool, Math + programming = awesomesauce(and rage).

Also jediaction I believe Mr.X was correcting Arty-FishL is his statement in that it should be :
"Sooo, how do you use this."


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