Assuming this is for Alice 2.3, then it's too high poly (to be used more than once) and you're going to need to separate it into subobjects later. You'll also have to give it balljoints to make the joint splitting less obvious.
It's not for Alice. It's for Unity. Also, there's no limit to the faces. It's too high poly only if your computer doesn't have enough RAM to handle it.
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