X asked me to make this, so I did

.
I have made a very promising mouse
aiming engine. I'm sure you will like it.
This one is a culmination of previous methods and new methods, to make an all-in-one
super engine.
This one:
- Centres the cursor, this is much better than the silly method of capturing it every time it hits an edge.
- Automatically calibrates, so none of that clicking dots rubbish.
- Hides the cursor, so the unnecessary thing isn't whizzing across the screen distorting your view.
- Can be toggled on/off (the cursor can be unlocked/locked with F1 by default), so you don't have to use extreme measures to exit the game.
- Is quite smooth and doesn't jump, unlike some other engines.
Other features:
- Can make window non-resizable (necessary as calibration only happens once)
- Can make window stationary, so it cannot be moved (again necessary, but both these features are only activated after calibration, so time can be given beforehand to make the window perfect).
- Has a method for resizing the window. This is useful if you are rubbish with calibration or need to force certain dimensions.
- Can disable speed bar (not yet optional, variable is just placeholder)
- Can disable restart button (necessary as it causes errors, stop then play to restart).
HELP CAN BE FOUND UNDER INFORMATION METHOD
PRESS F1 TO UNLOCK/RE-LOCK THE MOUSE