Quote:
Originally Posted by chaoslemon
Edit: I should mention the camera moves 30 meters up when you win, or 30 meters down when you lose. I think I'm just going to say "click the reset button to try again" without having to reset values via function and dummies. I haven't gotten the win or lose screens made yet but I will as soon as I get the camera to move as SOON as either value is 0.
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Oh, I see now. What about a event that says....
//While player isnt dead
while (playerHealth > 0){
enemy attack Sequence
}
//This part assumes the player has died
world Restart?
The restart method sends everything back to their original positions and starts the game again.
after that, when the player dies,