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David B
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Default 09-10-2011, 10:17 AM

Quote:
Originally Posted by Zack Strife View Post
hm It's the way that It's done on X's video, I believe that the texture problem is created in Blender. How do you convert from Sketchup?

And BTW thanks for all of the positive comments, everyone
Can you give a link to X's video? I want to watch it, but I don't know the link.
   
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Zack Strife
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Default 09-10-2011, 12:01 PM

http://www.youtube.com/watch?v=omWcj726sSs

This is x's tutorial, there is another if you go into the "How to import objects into Alice" thread


ファイナルファンターVII
   
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Zack Strife
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Default 09-10-2011, 04:36 PM

After Arty gets his gloo out into the forums I will be able to create more people and objects.

Future projects.
(Those that need Gloo)
Genomes (all types, hopefully with finished AI)
"Liquid!" (The blond guy who gripes about genes)
Snake! Snake!! SNAAAAAKE!!!!!
Meryl
(and Those that dont)
SOCOM w/ suppressor !
Famas
M9 (from 2 and Twin Snakes)!
PSG1 !
a Hind D?!
Stinger !
Claymore !
and more
Attached Files
File Type: a2c M9.a2c (333.8 KB, 4 views)
File Type: a2c Socom Mk23.a2c (75.0 KB, 5 views)
File Type: a2c PSG1.a2c (411.4 KB, 4 views)
File Type: a2c Claymore.a2c (112.7 KB, 3 views)
File Type: a2c Stinger.a2c (187.3 KB, 5 views)


ファイナルファンターVII

Last edited by Zack Strife; 09-11-2011 at 03:23 PM.
   
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Mr Kidnapper
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Default 09-14-2011, 10:09 PM

I assume these were made in Sketchup. I have never used sketchup, so I'm not sure how it works, however there are a few things you must remember to do when converting to .ASE. If you used smoothing groups at all, you must remember to save Mesh Normals, or at least that's what it's called in 3ds Max. You should also save Mapping Coordinates so they texture properly.
You also need to remember to center the object at the origin of the scene. It's a good habit for 3D artists to have, along with proper naming conventions. Try to zero out all of the coordinate points if that's the goal. If multiple subobjects are located at the first hierarchy level, then Alice will use the center of the scene as the pivot point. If there is only one, Alice will use that subobject as the center.

For alice-specific tips, this is a general guide. If you intend on making quality objects, it'd be best to follow the Alice Compatible Object model.

Edit: It'd also be good if you were to resize them beforehand to their appropriate sizes relevant to a single human model.
   
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Nighthawk0973
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Default 09-15-2011, 09:02 AM

just looking at your avatar and username makes you my favorite memeber of this forum EVER! FFVII/FFVII crisis core are some of my favorite games of all time.

Also, that's a nice model. I don't actually play the MG games but the model sorta reminded me of a star wars AT-AT XD
   
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