Ah. Now that's something I didn't expect! Alright, now I'll admit, that was a misinterpretation on MY part. Apologies, I thought you were trying to say that my posts are unhelpful. You're worried that I'm too focused on violence.
Actually, I was also initially worried that I may have been going against Mr. Pausch's wishes by uploading a collection of weapons, but I asked gabe about it and he said not to worry about it, that the reason the weapons of Alice were restricted was to encourage creative alternatives to violence, like your high fives comment here, but that it wasn't a bad idea to upload a whole collection of them, since it does encourage extra experimentation with coding in Alice.
To answer your first question, no violence isn't always necessary, but I never said it was. Some of my posts have been about games or game concepts which involve violence, but many have not. For example, two of my
Video Game Concept example posts have been about gravity, and the other two are related to violence, but can easily have non-violent applications as well. This also answers your second question, if I help them learn to code or if I just tell them how to do it, as these examples are clearly examples of the former.
It seems you have a high preference for nonviolence in Alice. I don't disagree with your preference, in fact one of my latest projects is a completely nonviolent adventure game which involves solving puzzles and answering riddles, however I do enjoy shooter games as well and understand that many other people enjoy them. That's why I made Resident Penguin and the weapons collection. I'd just learned how to import models into Alice and wanted to share that information, and its possibilities, to the largest number of people possible, and weapons seemed to be the most-asked-for object on the forums.