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3RD Person Jedi Game
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jediaction
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Default 3RD Person Jedi Game - 05-17-2010, 12:43 PM

This I would say is pretty good for a jedi game. I added animation for more realistic movements. Enjoy!

Controls
-Space is jump
-LMB is attack
-W,S,A,D to move and turn
Attached Files
File Type: a2w 3rd person test.a2w (694.2 KB, 157 views)


Website: www.salokingames.com
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Last edited by jediaction; 01-11-2012 at 12:15 PM.
   
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dubastot
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Default 05-17-2010, 05:09 PM

This was ok. I made a more realistic one, but I ditched it because it became too much work to finish it.


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Default 05-17-2010, 05:27 PM

I'm not even down with this one. Post yours and i'll grade it compared to my (un-finished) version


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Last edited by jediaction; 01-11-2012 at 12:16 PM.
   
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Dameria
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Default 05-17-2010, 05:36 PM

All this is is a bunch of small fancy animation. There is only 1 attack, no enemies. I wouldn't call this a game, maybe an animation example though, it is great as an animation example to show how small movements in the subparts make the animation more realistic.


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Default 05-17-2010, 07:33 PM

I am too lazy to turn on my other computer. So I will remember to post it when I am on my other computer (maybe in a few months).


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Default 05-17-2010, 08:03 PM

Quote:
Originally Posted by dubastot View Post
I am too lazy to turn on my other computer. So I will remember to post it when I am on my other computer (maybe in a few months).
hmm. Ok

Quote:
Originally Posted by Dameria View Post
All this is is a bunch of small fancy animation. There is only 1 attack, no enemies. I wouldn't call this a game, maybe an animation example though, it is great as an animation example to show how small movements in the subparts make the animation more realistic.
Its not a game..it's an example. It is only supposed to be an animation. Dameria please read before you post


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Last edited by jediaction; 01-11-2012 at 12:16 PM.
   
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dubastot
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Default 05-17-2010, 09:44 PM

I think you should work on your walking, your character's outfit and improve his attacking.


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Default 05-18-2010, 06:42 AM

I did this in 10 minutes. Im not done. Guys, please just relax. I am updating. I am updating a lot of my gamesa. They say new versions


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Dameria
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Default 05-18-2010, 02:37 PM

Quote:
Originally Posted by jediaction View Post
I did this in 10 minutes. Im not done. Guys, please just relax. I am updating. I am updating a lot of my gamesa. They say new versions
I'm not really getting that upset about it, I think you are getting a little more upset than any of us.

Well anyways, with a title like "3RD Person Jedi Game" posted in the Share Worlds thread, I assumed I would be looking at a game, but I am impressed with the animation anyways (except the breathing, I don't like it when the camera shakes. Maybe you could put in a timer for how long they run for, and depending on how long they run they breathe harder when they stop, but if they run for less than 5 seconds, the breath method does not get started? I think that would be a good idea).


Check out my best projects so far and please comment:

Tic-Tac-Toe 2.0 ................... http://www.alice.org/community/showthread.php?t=3548
Alice Paint ........................... http://www.alice.org/community/showthread.php?p=23408
Real-Time Clock .................. http://www.alice.org/community/showthread.php?p=12725
Maze Game ......................... http://www.alice.org/community/showthread.php?t=4301
   
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Default 05-18-2010, 03:45 PM

Quote:
Originally Posted by Dameria View Post
I'm not really getting that upset about it, I think you are getting a little more upset than any of us.

Well anyways, with a title like "3RD Person Jedi Game" posted in the Share Worlds thread, I assumed I would be looking at a game, but I am impressed with the animation anyways (except the breathing, I don't like it when the camera shakes. Maybe you could put in a timer for how long they run for, and depending on how long they run they breathe harder when they stop, but if they run for less than 5 seconds, the breath method does not get started? I think that would be a good idea).
Well, i guess, but whats wrong with the camera. there is no rumbling


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