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Can't load world - solved...
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jediaction
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Default Can't load world - solved... - 07-02-2011, 10:34 AM

I think I solved the mystery of the "can't load world" issue for people with huge games.

Alice progarms have individual files and are stored individually. In winzip you can open the files up and see all the files. When you are loading and you get an error, it freezes on the object that caused the error. Go to the files in Winzip or in the "ita" folder(I believe) and just simply erase that file and all its context. Reload the world and watch it work!


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Last edited by jediaction; 07-04-2011 at 07:37 PM.
   
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InsertName
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Default 07-03-2011, 05:42 PM

I'm no expert, but what to you mean when you say "individual files"?


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Mr Kidnapper
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Default 07-03-2011, 08:10 PM

Yes, I am also a bit confused on what you mean by Individual Files. If you're referring to the way it saves a World, I'm sure you're already aware that it is simply a compressed ZIP file with a subdirectory hierarchy that mirrors the objects inside of it.
The geometry is saved in a folder called '_ita_' as a bin named vertices, the indices.bin probably used to store such things like polygon smoothing while the textures are saved in the same folder with the name given to it in the Texture Maps rollout.
Apparently in methods, individual actions in a method are saved in individual folders as an elementData.xml
Compressing with WinRAR's native ZIP "Best" compressor gives +.13% efficiency, works in Alice. Compressing as RAR gives 37% efficiency, however does not work. Alice lacks a RAR importer.

Last edited by Mr Kidnapper; 07-03-2011 at 08:39 PM.
   
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jediaction
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Default 07-04-2011, 10:21 AM

I mean, every world you save has objects and sounds and everything. Does Alice save each worlds individual files in some folder?


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Default 07-04-2011, 11:03 AM

Jediaction, Mr.Kidnapper was correct.Every object,and event gets its own folder. Within these folders is a folder called "_ita_" which does something with vertices, you will have to ask Mr.Kidnapper what this folder does.Anyway there is also a .xml document named elementData that contains the object properties, not including variables. Now if the object has any variable and or methods there will be another sub directory for them. If you have winRAR just open up a .a2w file in it and you will see everything, it is really pretty cool.


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Last edited by legolizard; 07-04-2011 at 11:14 AM.
   
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jediaction
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Default 07-04-2011, 07:35 PM

Right! Doh, the winzip thing..Well then, my solution..read the main post.


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ElectricKirby
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Default 07-04-2011, 07:39 PM

Tested?


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legolizard
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Default 07-04-2011, 07:41 PM

I actually use a similar method when I get the error that says there are two instances of "index" in your world. I hate that error. The only problem is you have to be uber careful you don't erase anything accidentally.


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Last edited by legolizard; 07-05-2011 at 07:55 AM.
   
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room14
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Default 07-05-2011, 12:43 AM

Quote:
Originally Posted by legolizard View Post
I actually use that method when I get the error that says there are two instances of "index" in your world. I hate that error. The only problem is you have to be uber careful you don't erase anything accidentally.
uber careful?


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legolizard
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Default 07-05-2011, 08:06 AM

Yes, you must be very careful. For example, on one occasion I went in to find the second index instance, and accidentally deleted the entire method, so my world went from bad to worse, because there were all these instances of the method I deleted and Alice obviously could not find them so I in the end got another error that was a lot harder to fix than the multiple indexes error, so much so that I just started over.


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