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Comparing Voodoo Dolls and HOMER: Exploring the Importance of Feedback in Virtual Environments (PDF), Jeffrey S. Pierce, Randy Pausch, CHI 2002 Past, Present, and Future of User Interface Software Tools (PDF), Brad Myers, Scott E. Hudson, and Randy Pausch, ACM Transactions on Computer Human Interaction, vol 7, no. 1, March, 2000, pp.3-28. Alice: Lessons Learned from Building a 3D System for Novices (PDF), Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, Kevin Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Kogi, Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten, Jeffrey Pierce, Joe Schochet, David Staak, Brian Stearns, Richard Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams, and Randy Pausch, CHI 2000 Designing a Successful HMD-Based Experience (PDF), Jeffrey Pierce, Randy Pausch, Christopher Sturgill, and Kevin Christiansen, PRESENCE, vol. 8 no. 4, August 1999, pages 469-473. Two-Handed Manipulation of Voodoo Dolls in Virtual Environments (PDF), Jeffrey Pierce, Brian Stearns, and Randy Pausch, 1999 Symposium on Interactive 3D Graphics, pages 141-145. Alice: Easy-to-Learn 3D Scripting for Novices (PDF), Matthew J. Conway, 1997, Quantifying Immersion in Virtual Reality, Randy Pausch, Dennis Proffitt, George Williams, ACM SIGGRAPH 97. Image Plane Interaction Techniques in 3D Immersive Environments, Jeffrey Pierce, Andrew Forsberg, Matthew Conway, Seung Hong, and Robert Zeleznik, 1997 Symposium on Interactive 3D Graphics. [html] [postscript] Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality, Randy Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine, ACM SIGGRAPH 96 Conference Proceedings, August 1996. 3D Magic Lenses, John Viega, Matthew J. Conway, George Williams, and Randy Pausch, Submitted to the Ninth Annual Symposium on User Interface Software and Technology. [html] [postscript] Alice: Rapid Prototyping System for Virtual Reality , Randy Pausch (head), Tommy Burnette, A.C. Capeheart, Matthew Conway, Dennis Cosgrove, Rob DeLine, Jim Durbin, Rich Gossweiler, Shuichi Koga, Jeff White, IEEE Computer Graphics and Applications, May 1995. [html] [postscript] Amortizing 3D Graphics Optimization Across Multiple Frames, Jim Durbin, Rich Gossweiler, Randy Pausch, Fourth Annual Symposium on User Interface Software and Technology, November, 1995. Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures, Randy Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen, ACM SIGGRAPH `95 Conference Proceedings, Computer Graphics, July 1995. [html] [postscript] Virtual Reality on a WIM: Interactive Worlds in Miniature, Richard Stoakley, Matthew Conway, Randy Pausch, ACM CHI'95 Conference on Human Factors in Computing Systems, 1995. [html] [postscript] An Introductory Tutorial for Developing Mulit-User Virtual Environments, Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy Pausch, PRESENCE: Teleoperators and Virtual Environments, December 1994, 3:4., pages 255-264. A Survey of Design Issues in Spatial Input, Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell,Fourth Annual Symposium on User Interface Software and Technology, November, 1994. A System for Application-Independent Time-Critical Rendering, Rich Gossweiler and Randy Pausch, Proceedings of the ACM SIGCHI'94 Conference on Human Factors in Computing Systems, Volume 2, 1994, pg. 261. Toolglass and Magic Lenses: The See-Through Interface, Eric A. Bier, Maureen C. Stone, Ken Pier, Ken Fishkin, Thomas Baudel, Matt Conway, William Buxton, Tony DeRose,Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems, Vol 2, p.445, 1 DIVER: A Distributed Virtual Environment Research Platform, Rich Gossweiler, Chris Long, Shuichi Koga, Randy Pausch, IEEE Symposium on Research Frontiers in Virtual Reality, October 25-26, 1993, San Jose, CA. A User Study Comparing Head-Mounted and Stationary Displays, Randy Pausch, M. Anne Shackelford, and Dennis Proffitt, IEEE Symposium on Research Frontiers in Virtual Reality, October 25-26, 1993, San Jose, CA. [html][ps] A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness, Randy Pausch, Tom Crea, and Matthew Conway, PRESENCE: Teleoperators and Virtual Environments 1:3, January, 1993. Voice Input as a Replacement for Keyboard Accelerators in a Mouse-Based Graphical Editor: An Empirical Study,James H. Leatherby and Randy Pausch,Journal of the American Voice Input/Output Society, 11:2, July, 1992. Giving CANDY to Children: User-Tailored Gesture, Randy Pausch and Ronald D. Williams, Input Driving an Articulator-Based Speech Synthesizer, Extra-Ordinary Human-Computer Interaction, edited by Alistair D. N. Edwards, (in press) [this chapter is reprinted from the May, 1992 Communications of the ACM article]. One Dimensional Motion Tailoring for the Disabled: A User Study, Randy Pausch, Laura Vogtle, and Matthew Conway, ACM SIGCHI: Human Factors in Computing Systems, May, 1992, pages 405-411. [This article was later reprinted in PRESENCE: Teleoperators and Virtual Environments, Summer, 1994, 3:3] Application-Independent Object Selection From Inaccurate Multimodal Input, Randy Pausch and Rich Gossweiler, Multimedia User Interface Design, edited by Meera M.Blattner and Roger B. Dannenberg. Addison-Wesley, 1992, Chapter 9, pages 139-146. Voice Input vs. Keyboard Accelerators: A User Study, Randy Pausch and James H. Leatherby, AVIOS `91 - Tenth Annual Conference of the American Voice Input/Output Society, September, 1991, pp. 9-14. An Empirical Study: Adding Voice Input to a Graphical Editor, Randy Pausch and James H. Leatherby,Journal of the American Voice Input/Output Society, 9:2, July, 1991, pp 55-66. [postscript] Virtual Reality on Five Dollars a Day, Randy Pausch, ACM SIGCHI: Human Factors in Computing Systems, April, 1991, pages 265-270. Interaction Styles and Input/Output Devices Robert J.K. Jacob and Randy Pausch, National Science Foundation Workshop: An Agenda for Human-Computer Interaction Research, March 3, 1991. A Low Cost Stereographic Head-mounted Display, Randy Pausch, Pramod Dwivedi, and Allan Christian Long, Jr., SPIE/SPSE Symposium of Electronic Imaging Science and Technology, February 26, 1991. Transactional User Interfaces Randy Pausch, HFIS `90 - Human Factors in Information Systems, October, 1990, pp. 1-7. A Study Comparing Mouse-Only Input vs. Mouse-Plus-Voice Input for a Graphical Editor, Randy Pausch and James H. Leatherby, AVIOS `90 - Ninth Annual Conference of the American Voice Input/Output Society, September, 1990, pp. 227-231. Two Non-WIMP Interface Projects: Gesture Mapping With Tailor, and UserVerse - a Paradigm for Input Combination, Randy Pausch, ACM SIGGRAPH Workshop on Software Architectures and Metaphors for Non-WIMP User Interfaces, August, 1990. Descartes: A Programming-Language Approach to Interactive Display Interfaces, Mary Shaw, Ellen Borison, Michael Horowitz, Tom Lane, David Nichols, and Randy Pausch, Symposium on Programming Language Issues in Software Systems, June 1983. Also published as SIGPLAN Notices, Volume 18, Number 6, pp. 100-111. A Hill Study: Using a Virtual Environment as a Perceptual Psychology Laboratory, Rich Gossweiler, Dennis Proffitt*, Mukul Bhalla*, Randy Pausch, Computer Science Department, (*=)Psychology Department, University of Virginia, Charlottesville, VA 22903. A
Comparison of Python and Tcl, Matthew Conway, This paper was prepared
at the request of SAIC, and compares the appropriateness of the two languages
as the scripting language for a VR system. Many of the points made about
Tcl may be out of date.
Other Publications for Stage 3 StudentsSensing Techniques for Mobil Interaction (PDF), Ken Hinckley, Jeff Pierce, Mike Sincalir, Eric Horvitz, ACM UIST 2000, CHI Letters 2 (2), pp. 91-100, Best Paper Award Exploring 3D Navigation: Combining Speed-coupled flying with Orbiting, Desney S. Tan, George G. Robertson, Mary Czerwinski, CHI 2000 Using Thumbnails to Search the Web (PDF), Allison Woodruff, Andrew Faulring, Ruth Rosenholtz, Julie Morrison, Peter Pirolli, CHI 2000 Tiles: A Mixed Reality Authoring Interface (PDF), Ivan Poupyrev, Desney Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht & Nobuji Tetsutani, Interact 2000 Neurosurgical PublicationsHaptic Issues for Virtual Manipulation, Hinckley, K., Ph.D. thesis, Department of Computer Sversity of Virginia.Attention and Visual Feedback: The Bimanual Frame of Reference, Hinckley, K., Pausch, R., Proffitt, D., 1997 Symposium on Interactive 3D Graphics (revised draft to appear). [PostScript] Cooperative Bimanual Action, Hinckley, K., Pausch, R., Proffitt, D., Patten, J., Kassell, N., ACM CHI'97 Conference on Human Factors in Computing Systems (revised draft to appear). [PostScript] Usability Analysis of 3D Rotation Techniques, revised manuscript in preparation. Hinckley, K., Tullio, J., Pausch, R., Proffitt, D., Kassell, N., [PostScript] Two-handed Spatial Interface Tools for Neurosurgical Planning, John C. Goble, Ken Hinckley, Randy Pausch, John W. Snell, Neal F. Kassell, IEEE Computer, special issue on Real Applications for Virtual Reality, July 1995 28:7. New Applications for the Touchscreen in 2D and 3D Medical Imaging Workstations, Ken Hinckley, John Goble, Randy Pausch, Neal Kassell, Medical Imaging `95. Passive Real-World Interface Props for Neurosurgical Visualization, Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell, Proc. ACM CHI'94 Conference on Human Factors in Computing Systems, 1994. A Three-Dimensional User Interface for Neurosurgical Visualization, Ken Hinckley, Randy Pausch, John C. Goble, Proc. of the SPIE Conference on Medical Imaging, 1994. A Survey of Design Issues in Spatial Input, Hinckley, K., Pausch, R., Goble, J. C., Kassell, N. F., Proc. ACM UIST'94 Symposium on User Interface Software & Technology, April 1994, pp. 213-222. [PostScript]. See also the Spatial Interfaces Bibliography. Revisiting Haptic Issues for Virtual Manipulation. Hinckley, K., Conway, M., Pausch, R., Proffit, D., Stoakley, R., Kassell, N. F., Position statement for CHI'96 Workshop on Manipulation in Virtual Environments. [PostScript] Hinckley, K., Pausch, R., Downs, J. H., Proffitt, D., Kassell, N., The Props-Based Interface For Neurosurgical Visualization, to appear in Medicine Meets Virtual Reality 5, 1997. Goble, J. C., Snell, J., Hinckley, K., Kassell, N., A Real-Time System for 3D Neurosurgical Planning, Proc. Visualization in Biomedical Computing 1994, published by SPIE. Snell, J. W., Jackson, T. R., Katz, W. T., Hinckley, K., Goble, J. C., Kassell N. F., A Three-Dimensional Stereotactic Neurosurgical Planner/Simulator, Proc. 1995 SPIE Conference on Medical Imaging. Jim Durbin, Rob Jacob, Ken Hinckley, Laying the Foundation for the Information Super Highway: Human-Computer Interaction Research ACM SIGCHI Bulletin, Vol. 26, No. 4, Oct. 1994, p. 56. Hinckley, K., Ward, M.
O., Visual Comparison of Three Sequences, IEEE Visualization 1991.
Alice/Diver publicationsDIVER: A Distributed Virtual Environment Research Platform, Rich Gossweiler, Chris Long, Shuichi Koga, Randy Pausch, IEEE Symposium on Research Frontiers in Virtual Reality, October 25-26, 1993, San Jose, CA.Alice
and DIVER: A Software Architecture for Building Virtual Environments,
Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, and Steve
Miale, Short paper in InterCHI '93. Special thanks go to Chris Long (now
at Berkeley), whose name should have appeared on this paper. Chris was
responsible for one of the earliest implementations of our current VR system.
Thanks, Chris!
SUIT publicationsLessons Learned from SUIT, the Simple User Interface Toolkit,Randy Pausch, Matthew Conway, Robert DeLine, ACM Transactions on Office Information Systems October 1992, 10:4, pp. 320-344.SUIT: The Pascal of User Interface Toolkits, Randy Pausch, Nathaniel Young, and Robert DeLine, ACM UIST `91: Fourth Annual Symposium on User Interface Software and Technology, November, 1991, pp. 117-126. A Tutorial for SUIT, the Simple User Interface Toolkit, Matthew Conway, Randy Pausch, Kimberly Passarella, Technical Report TR-90-29 University of Virginia Computer Science Department, September 1, 1990. The SUIT Reference Manual,Matthew Conway, Kimberly Passarella; This link will bring you to the SUIT home page. The Reference manual and the Tutorial are available through ftp from here. The
SUIT Tutorial, Matthew Conway, Randy Pausch, Kimberly Passarella;
This link will bring you to the SUIT home page. The Reference manual and
the Tutorial are available through ftp from here.
Tailor PublicationsTailor and the UserVerse: Two Approaches to Multimodal Input, Randy Pausch, ACM SIGCHI Workshop on Multimedia and Multimodal Interface Design, April, 1990.Tailor: Creating Custom
User Interfaces Based on Gesture, Randy Pausch and Ronald D. Williams,
ACM UIST `90: Third Annual Symposium on User Interface Software and Technology,
September, 1990, pp. 123-134.
Other Relevant Publications"Professional Profile" of Randy PauschACM SIGGRAPH Education Committee Newsletter, Volume 1, Issue 8.0, Winter 1996 Reader's Digest article "Get
Ready for Virtual Reality" is available in the December, 1993 issue.
TutorialsNetworked Virtual Reality, by Rich Gossweiler. Tkinter Life Preserver
(Not Yet Available HTML) , by Matt Conway.
Non-VR Publications by Randy PauschAn Introduction to Mach for Camelot Users: A Distributed Transaction Facility, Randy Pausch, Dean.S. Thompson, and Jeffrey L. Eppinger, Jeffrey L. Eppinger, Lily B. Mummert, and Alfred Z. Spector, editors. Morgan Kaufmann Publishers, Inc., San Mateo, CA, 1991.Adding Input and Output to the Transactional Model, Randy Pausch, Technical Report CMU-CS-88-171, Carnegie Mellon Computer Science Department, August, 1988 (Ph.D. dissertation). Camelot: A Distributed
Transaction Facility for Mach and the Internet - An Interim Report,
Alfred Z. Spector, Dean Thompson, Randy Pausch, Jeffrey Eppinger, Daniel
Duchamp, Richard Draves, Dean S. Daniels, and Joshua Bloch, Technical Report
CMU-CS-87-129, Carnegie Mellon Computer Science Department, June, 1987.
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