3D Navigation with 2D Input Devices

We explore a novel technique for allowing users to control both viewpoint motion and orientation using a 2D input device with a button to provide cognitively simple and unobtrusive navigation in desktop 3Dvirtual environments. In this task, the user must control the three frames of reference-environment, body, and head-with a single 2D input device.  

The underlying observation to our solution is the fact that users' control of their frames of reference may be separately, but transparently, constrained in the two dissociated modes of use: wayfinding and travel. In the wayfinding (stationary) mode, we couple 
the head to body and give the user control of the orientation and implicitly of the direction of motion. From this mode a user may either specify a path to take or switch to travel mode, in which control of thebody is decoupled from the head. In travel moving) mode, the user has control of the orientation of the head, thus allowing for rubbernecking,or full viewpoint orientation control separate from the actual motion of 
the body. With a button click, users may toggle between modes and may re-specify paths at any time. 
 

 







 

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