A new medium typically passes through three stages: 

The first stage is a simple demonstration of the medium, showcasing its capabilities and limitations. When moving pictures were first developed, people were amazed by footage of waves crashing on a beach; in the early days of virtual reality, looking at a wireframe cube from multiple angles using an HMD was an impressive display of technology. 

The second stage of most media is the replication of an existing medium. The first movies were nothing more than recorded stage plays, and a common exercise for pioneers of virtual reality was the creation of a virtual reality mock-up of their research lab. 

During the third stage of a medium, techniques unique to that medium are developed and exploited. Today, the flashback and crosscut are well-acknowledged idioms of the medium of film, but more than forty years passed between the introduction of film and the widespread usage of these methods. 

Our group strives to bring virtual reality to the third stage, developing the lexicon of virtual reality interaction techniques, interfaces, and applications. 

 

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