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Picture 4 of 9 from Album
Halo
I got the MA37 textured, though it's not perfect.
Nonetheless, it is effective, and the only thing I might change will be the ammo counter screen, since it's currently untextured.
Picture Added
10-28-2010
05:33 PM
Added by
debussybunny563
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10-28-2010
06:42 PM
SirThorfinn
looks good though
10-28-2010
06:54 PM
SirThorfinn
May i ask how many MBs your gun is?
10-28-2010
06:55 PM
debussybunny563
Yes you may.
10-28-2010
07:00 PM
SirThorfinn
ok, uhhem... how many MBs is it?
10-28-2010
07:04 PM
debussybunny563
Approx. 0.27 MBs
(273-274 KBs)
Low poly and high quality. Perfection.
Less than 5,000, actually.
1/40th the size of your monster M4 model.
10-29-2010
03:35 PM
jediaction
Please please post!
11-03-2010
05:27 PM
B4N1SHER
Awesome Ar, bunny. Wish I knew how to do stuff like that. :P If not know how, at least know how to steal it, lol jk.
11-03-2010
07:05 PM
debussybunny563
lol and thanks
11-08-2010
12:18 PM
beachbum111111
whats the difference between low poly and high poly/?? which one is better
11-08-2010
02:03 PM
debussybunny563
3d objects, in the sense of 3d modeling, are made up of two dimensional polygons, usually either triangles or quadrilaterals.
Low poly means fewer of these polygons; high poly means more.
So, high poly is more detailed, but takes up more memory and lags a lot more, which is important in Alice because Alice can't handle as much as some other programs can.
In short, try to use as low poly as you can in Alice as long as it doesn't look too crappy.
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