Alice's First Flamethrower!
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[SIZE="1"][COLOR="PaleTurquoise"](or at least I think so)[/COLOR][/SIZE]
Using my Bullet-shooty-object and an ancient explosion effect I created, I have created what I think is the first (2D) flamethrower in Alice! I used a bunch of squares as bullets, and made the explosion effect "explode" the squares, producing a fire-like effect! Enjoy! :D ===========Edit=========== Here's a fun thing you can do with the flamethrower! 1. Go into the Playerbulletshooter.Setup and look for a bunch of method that say "Shot# move forward 0 * multi". Change them all to go backward. 2. Roll the PlayerBulletShooter by 0.5 revolutions. 3. (optional) Make the grayJumpJet NotShowing 4. Make a "while" event and put a PlayerBulletShooter.shoot in the "during" area. Congratulations! Depending on whether you followed 3 or not, your ship is either: -Heavily damaged and has caught fire! or -replaced with a flying fireball! ========================== ===========Edit 2=========== If you go in the PlayerBulletShooter.Setup method, change the color variable in it! -Yellow = More Vibrant Fire -Black = Smoke -Green = Strange Toxic Gas -Cyan = More Vibrant Strange Toxic Gas? ========================== (This weapon was inspired by the Fire Blaster from [I]Gradius V[/I]) (Also, that picture below doesn't do it justice :p) |
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I believe xxxx made a flamethrower on that one tank game of his a long time ago. He also made a rocket punch. Also, I did the same thing in reverse when I made a vapor trail for missiles.
Edit: Posted class assignment from back in the day. The trail itself is pretty suckish. I couldn't get a nice stream out of it. |
how do you make the water so realistic?
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Realistic? Hmm, He just added I think two water planes. One just moves really really fast, and the other is underneath moving a little bit slower, but the top one is a bit transparent. Is that correct Zero?
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[QUOTE=jediaction;43454]Realistic? Hmm, He just added I think two water planes. One just moves really really fast, and the other is underneath moving a little bit slower, but the top one is a bit transparent. Is that correct Zero?[/QUOTE]
Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way) |
I did do a flamethrower in SB.
Twice, actually. Pretty much the same thing you did. |
[QUOTE=zero00;43460]Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way)[/QUOTE]
thanx |
[QUOTE=zero00;43460]Not quite. It is two water planes, but they simply move across the screen in an infinite loop. No transparency involved. (The Sky works the same way)[/QUOTE]
Hmm, that was my next choice....lol. Anyway, thanks |
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