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-   -   Bullet Collision (http://www.alice.org/community/showthread.php?t=4861)

room14 09-14-2010 02:05 AM

uav
 
Enemy UAV online?
Enemy Unmanned Aerial Vehicle online?

Dameria 09-14-2010 06:19 AM

[QUOTE=room14;25299]Enemy UAV online?
Enemy Unmanned Aerial Vehicle online?[/QUOTE]

Yeah, its from COD MW2 when the enemy calls in a UAV.

the gaate 09-16-2010 04:36 PM

Hey i am new and i already have an engine for a game (idk if thats the right word you can run attack jump sprint everything like that.) but i am trying to get the collision detect to work right. i love your example but am having some trouble setting it up. If anyone have any advise or a step through maybe to show you how to do this that would be awesome!

EDIT: i know how to set up the world : function , parameter, and variables. And i get the overall consept of what your doing but i can not seem to get the [if A and B then] boolian logic function to go into the If/Else.

EDIT 2: i am slowly figuring this out. I think i got it acually and if i do i will wright that walkthrough.

x2495iiii 09-16-2010 10:23 PM

[QUOTE=Dameria;25217]This is the same way that I do my bullet collisions. The only thing that I do differently is, instead of "distance in front of" and "distance behind", I have "distance above" and "distance below", it seems to make it more accurate for me.

I am actually about to post a new world that I created, a Sniper example, that will demonstrate how to zoom in on Alice, how to add random recoil to a gun, and how to add this type of bullet collision (no bullets) that effect different subparts of the body, you will see it either later today or tomorrow.[/QUOTE]

That sounds a lot like the system I used both in RP and in the mouse hovering engine from way back.

So looks like the right idea can come from more than one person. Nice.


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