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Mr Kidnapper 11-05-2011 06:12 PM

Alice World Template Contest
1 Attachment(s)
As is my motto, "The leap towards quality has an infinite budget," I made a some apparently 12MB template world for the ocean, because it's easy to make one for a landscape that is realistically and naturally spread ad infinitum.
Now, what I want you to do is make a high quality template world. I don't care what's in it, it can be as filled as an entire city, or as empty as my world up there. The idea is that there are no methods or events, just a world to be built upon.
To be perfectly fair, I will not participate in this event, though I may show an example of a good template.
-Your sky ought to be a third or more of the world's weight. A plain blue sky makes your world look extremely unrealistic.
-Your terrain is actually quite hard to do. You may find it excruciatingly hard to find a terrain that tiles well and doesn't actually look procedural, as in an easily noticeable pattern.
-It's easy to use existing Alice objects but I urge you not to. These objects were realistic back in 1998, and the bar for realism has noticeably risen ever since.
-If you use high budget singular objects, you may notice it takes an extremely long time to save your world in Alice. My Ocean world takes almost half an hour on the sky alone. It's worthy to note that using an external program, such as WinRAR, to save your world as a .ZIP and rename to .A2W will take less time and save more space.

Prize Information:
I don't know. I hadn't actually been thinking about this, but the best I could provide is a 3D model of your choice, converted or created by me as an ACO (Alice Compatible Object) or otherwise.
We can decide the deadline later. In all realism I'd give you a few months.

zero00 11-06-2011 01:05 AM

Great ocean world!
I especially like the sky! It looks beautiful...and expensive (memory-wise)! :D
Where did you find the Sky model and texture?

I was going to submit an improved version of my [URL=""]Space Shooter Template[/URL], but your contest says no methods or events :(

Mr Kidnapper 11-06-2011 01:42 AM

Perhaps I should rephrase that. You can have methods or events, but not any that are supposed to actually [I]do[/I] things. For example, in my Ocean world I was thinking about creating "Water Fog", as Crytek calls it. Simply put, when you go underwater there is a layer of blurred color in front of you that gives you the illusion that you're underwater. I would set this layer of color in front of the camera when it reaches a certain distance, however force the fog layer to stop moving before it exits the water. Otherwise I can have an "Occlusion" solid shape, in which I abuse transparency glitches to make sure the fog layer doesn't show outside of the water.

For the sky you can simply google HDR Panoramic Skies. They're very expensive, but I imagine if you're lucky you can find a good amount of usable ones for free. You're going to have to make the skydome yourself, however.

sfunk 11-06-2011 02:56 AM

That looks very well done, the viscosity of the water looks a little to much, sort of like paint, but other than that, Amazingly well done.

arty-fishL 11-06-2011 05:54 AM

5 Attachment(s)
I would submit:

Jedi's [URL=""]Nature[/URL] scene.

My [URL=""]Jungle Warfare[/URL] scene.

My [URL=""]Realistic Sea[/URL] scene.

And my templates I use (they don't have skies, but they are templates):

arty-fishL 11-06-2011 05:56 AM

5 Attachment(s)

arty-fishL 11-06-2011 05:57 AM

1 Attachment(s)
Continued again:

jediaction 11-06-2011 07:34 AM

Nice. I actually have just Arty's. He used some of my places anyway. The one I did create is an "FPS" starter world.

Mr Kidnapper 11-06-2011 01:09 PM

Hah, the reason my ocean scene looks somewhat fudged is because it's an old version. The newest version, which contains water fog and an ocean floor, is on my "Boss Rig" computer, which as of yesterday has a dying power supply.

Jedi :
Your nature scene is excellent, however I would suggest you look over your converted palm trees. A few of them have only one-sided textures and in others, they have a transparency glitch so nothing behind them shows up.
I would also suggest you remove some of the low detail vegetation, such as the Alice palms. It's like seeing Pac-Man in BF3.

In your Realistic Sea scene, I trialed the exact same water texture. However, I noticed that it would [I]only[/I] work if specularity and normal maps were working. You seem to have done a nice job on the horizon. The only thing I would suggest is that to make the camera not-stationary, you can use distance clouds instead of the ones you use now. Distance clouds are 2D clouds meant to be placed far higher than the player could possibly move, and because of this can make a scene extremely realistic, provided you use realistic distance clouds. You can also use an HDR Panoramic Skydome in conjunction with these clouds so that you don't have to place quite as many.

The link to your jungle warfare scene is dead, so based on the screenshot I'll say you ought to replace the Alice Fire with a rising smoke pattern. Smoke, unlike this fire, is better at making the illusion that it is 3D. For an example of this, [URL=]Masahiro Ushiyama[/URL] at 1:37. I will note that instead of 2D smoke, he is using particles to simulate the vapor trail, however the principle is the same.
Your grass texture is good. I cannot see a pattern and it tiles very well. If someone imported some vegetation as well as wild grasses I bet they'd be able to make something nice.

Your concrete is bad. It's not tileable and the pattern can be easily seen.
Your dirt tiles, but the pattern is noticeable. Textures of this type can be fixed by adding lots of brush to distract from the ground.

If your cracked ground was tileable, I would have been fooled to think that the ground had poly depth. If you can make this tileable I expect you'll be able to make a very good desert scene.

I suspect your forest tile will make a very nice scene once the pattern is covered by brush... and trees. It will also be noticeably better if you work with realistic brush rather than cartoony brush.

Aagh, untileable lava. For the sky, you can use Photoshop to turn a regular HDR Sky from blue-white to reddish-black to simulate the ash clouds and excess metal in the atmosphere.

Good choice in snow. I can see the pattern but that's fine. A good use of this scene is a snowy alpine mountainscape. The sky color you chose is also good, the horizon seems blurred.

Sea's not tileable, I also see evidence of the need of a specularity and bump map.

Your sand isn't tileable, also even if it were there's too many defining objects that give it an extremely obvious pattern. When you look for a terrain, you want something that, besides being tileable, has very few major details so that you can't look at a spot and recognize which part of the tile it is.

I also trialed this exact same water texture. I thought it didn't look very much like water, especially without the other two maps.

Your space (moon?) scene's ground texture lacks tileability and has that pattern. Personally, I don't think it would work well as a rocky surface even if it were tileable without a pattern. Perhaps it would do good as a castle wall or a cliff wall.

ArtyFish's best scene IMO was the snow scene. Despite how I could see a pattern, the rest of the scene's parameters were altered to be very convincing.

jediaction 11-06-2011 01:16 PM

I haven't updated that it many many for the suggestion, but I doubt I will change it.

arty-fishL 11-06-2011 03:51 PM

Thanks for the analysis Mr Kidnapper. The only serious ones I put were my sea scene and my Jungle Warfare scene, the rest are just the basic templates I use. I am uploading the jungle scene again, it will be done shortly.

arty-fishL 11-08-2011 03:49 PM

[URL=""]Download my Jungle Warfare Scene[/URL]

Mr Kidnapper 11-14-2011 08:09 PM

Jungle Warfare Scene:
I like how you made the ground bumpy. Some trees still have that whole transparency thing going on, and I'd wished you used a less blurry building for your apartments, and that giant fire is somewhat out of place, but your assets have been generally well chosen and it fits the theme quite well. The surrounding objects generally dominate the screen, which takes attention away from the empty sky. You chose a good sky color as well.

dakota95 11-17-2011 01:52 PM

[QUOTE=arty-fishL;43217][URL=""]Download my Jungle Warfare Scene[/URL][/QUOTE]


arty-fishL 11-17-2011 03:39 PM


and to mr Kidnapper, although your criticism makes sense, this is pushing the limits of Alice. I cant load it in my Alice any more, it breaks the renderer (I think its a bug in the new version).

Mr Kidnapper 11-17-2011 07:02 PM

You mean my Ocean world? I find that the limits of Alice are predetermined by computer specs. My school computers could only handle ~3000 polys on any given object before Alice crashed, and the texture resolution on the sky is 4096x4096.

I can load the Jungle Warfare scene on the new version just fine, btw.

Griffith2009 12-01-2011 05:29 AM

Ocean world looks great.
Any new kind of evil monsters there?

Mr Kidnapper 12-02-2011 12:02 AM

1 Attachment(s)
Damn bots.

DensetsuNoKaboom 12-02-2011 07:28 PM

[QUOTE=Mr Kidnapper;44096]Damn bots.[/QUOTE]

Ohohoho. Dambots. You are funny.

Mr Kidnapper 12-02-2011 11:42 PM

Indeed. Dambots are a new subspecies of nanomachines that are released around sources of containable water. They create and maintain carbon nanocrystal structures which are built into dams, hence the name. They are also spread into the water and have a purification function. When encountering large objects, they tend to mass together to form large invertebrates that are often confused as sea monsters to move the object out of the way. This confusion is often caused by illegal boats that get detected as pollutants and thrown away junk, which are promptly destroyed by the dambots.

Dennis7 05-30-2012 12:14 AM

thats a good one


jediaction 05-30-2012 07:18 PM

[QUOTE=Dennis7;49144]thats a good one


Spammer, and are you refering to the one on the first page because assuming that you are new (you have 2 posts), and that you just clicked this thread, looked at the first picture and then clicked reply without even looking at how many posts there were, you are just advertising your minecraft server...

OR, you are actually really new and are interested in Alice and are responding to the previous comment, which would not really make any sense. So, i'm geared to think more of the first option...

Anyway, welcome to the community!

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