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reuben2011 12-11-2009 02:58 PM

Escape the Kitchen
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I recently made a game called Escape the Kitchen. All you have to do is go around, look for objects, and find a way to escape. I hope everyone enjoys this because it did take alot of time to complete.
I'm sorry but in the initial instructions, I forgot to put "move the camera with the left and right arrow keys". Also, the menu to open up the list of objects does not work well when the camera is zoomed in on a object since the the menu (which is a square object) intersects with things sometimes.
I know this game is somewhat hard to beat so if anyone asks for a walkthrough, I'll be willing to write one and attach it.
Please leave your comments and suggestions to improve this game. I'm planning to mix the menu, and add sound later.:)

Delpenator 12-11-2009 07:41 PM

That's awesome! Lol i couldn't beat it

Dameria 12-11-2009 08:00 PM

Great game, you are very creative. I don't really understand how you did all of those mouse click methods without displaying them in the events panel though, how did you do that? I can't even figure out the first thing to do in the game though, I was completely lost, but I really like the idea of it.

I think there should be an option in the poll between the first and second ones, because although I thought it was great, I would not say its the best thing I've seen in a long time, do you think you can add that option to the poll?

EDIT: Ooh, I got pretty far now I have the clock working, now I just need to decipher the poem (what is the hour that the minute hand is on?)

x2495iiii 12-11-2009 11:57 PM

I actually voted pretty good at first, but I changed my mind to great and since I'm a mod, I can change my vote too (hehe).

Anyway, on the one hand, I loved your world, as I love escape the room games. On the other hand, I was actually in the middle of making an escape the room game and you beat me to it! So I admire and dislike you at the same time!

No really, this was good stuff, my only suggestions are to make the menu screen be pressed up against the camera so that, when you open it, other objects don't overlap it (open your menu in front of the microwave to see what I mean) and to remove objects you've already used and can't use again, like the hot water handle.

Now, time to solve this thing...

EDIT: A-ha! I [I]KNEW[/I] I had that answer right the first time! The safe code is unsolvable because method-level variables DO NOT respond to "Set value to" methods. I tested this theory by having it print the value of the code I entered, and it said 0 instead of what I entered every time.

Delpenator 12-12-2009 08:33 PM

Mr. X is right. I finally figured how to get started and found out the code. When i typed it in, the game crashed. It didn't crash for any other input, so that told me it must be right. But whenever I tried to play it over again, the camera got all messed up and skipped 2 turns or so each time. Also, the menu kept flickering whenever i clicked the blue circle. It worked perfectly berfore I did this. Might wanna fix that. :p Otherwise, great idea!

x2495iiii 12-13-2009 12:49 AM

1 Attachment(s)
That's actually a result of Alice closing with the last thing happening before the world closed was you clicking. Alice then thought you were clicking on everything repeatedly, causing the menu button to flicker.

It's not something he can fix, unless he removes the user prompt (which he shouldn't, it makes the game fun to guess the password).

Sorry for double-posting, but


I fixed the glitch by changing the calculator's code to a string, then having it ask the user for a string instead of a number (not sure why it didn't register the asking of the user for a number).

reuben2011 12-14-2009 04:53 PM

1 Attachment(s)
Congrattualtions! And a good time too!

Dameria: For the clicking, there is an event with a "when a mouse is clicked on" The object is anything and it does the method I called "click." The click method has a parameter that accepts objects and in the event the expression "object under mouse cursor" is passed to the parameter. In the click method it does the corrsponding action depedning on what the object under the mouse cursor is. I hope that was not confusing.

Heres the latest version. I fixed the menu so it does not intersect with anything.

Someone asked me to edit the poll but I can't find out how to edit it... (I am not good with making polls)

jediaction 12-14-2009 06:54 PM

I cant figure it out, there is no way

rockstar442 12-14-2009 07:00 PM

DUDE you copied the idea from escpae the closet and other escape games like that THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM THIS IS PLAGIARISM :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:

x2495iiii: No it's not...

Dameria 12-14-2009 08:09 PM

Rockstar, its not plagiarism. If I made a game where I shoot people because I liked Call of Duty 4, is that plagiarism? No.

Escape the room is a type of game, and he created one. The only way it would be plagiarism is if he copied the same exact ways of escaping as a game he had played before, but he didn't (I think), he came up with this idea himself. It is very creative.

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