Working clock object
2 Attachment(s)
My take on the classic theme of making clocks that tell the real time-this time, in a2c format. It even includes a thumbnail for your gallery! :D
The two methods it contains are: reset-It resets the clock to whatever the computer time is. Useful if it starts going off for some reason. clocky-The main method that does all the telling of time, with rotating hands and all. |
This is actually quite useful. Thankyou.
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You're welcome.
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[QUOTE=DensetsuNoKaboom;38683]You're welcome.[/QUOTE]
this deserves way more views! =) very nice |
nice
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working clock
I need a working alarm I have my world and alarm clock, as the second hand i'm using a katana.
I have it as follows katana roll left 1 rev Duration 60 seconds, Looped. Hour hand set to to roll 1 rev Duration 43200 Seconds, Looped. Minute hand Roll 1 rev Duration 3600 seconds, I have everything do together looped I'm not sure why I cannot get my time to sync with my computers clock Need help asap thanks |
Very nice! This should prove useful as a splash-screen feature, or maybe an easter egg.
Oh, and DBZRFL, just vehicle the katana to the second hand and set the second hand's opacity to 0. |
That's not his problem. His problem is that the computer's time and his Alice clock's time are out of sync.
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Oh, do excuse me, I thought he was using your clock object as a base.
Now I look like an idiot, don't I. |
1 Attachment(s)
I fixed a mathematical error in my clock that made the hour hand not work correctly, as well as adding an event that makes the clock start working when the world starts.
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