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Sky Warrior - Gradius Style!
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[post=38499][SIZE="4"][B]Update: Sky Warrior Returns is on post 14![/B][/SIZE][/post]
[post=40466][SIZE="4"][B]Update: Sky Warrior 2 Beta on this post![/B][/SIZE][/post] [post=40762][SIZE="4"][B]Update: Sky Warrior Multiplayer Test on this post![/B][/SIZE][/post] I decided to take what i learned from my [URL="http://www.alice.org/community/showthread.php?t=6850"][B]"Tenkan" project[/B][/URL] and apply it to Sky Warrior. The results were phenomenal! :D 1. Now, you can have up to [B]5 bullets on screen at once[/B]! That's [B]5x[/B] as many bullets as before! 2. Not only that, but I made the bullet shooting object independent of the ship! That means I can not only put the bullet object in different worlds, but also put [B]multiple copies of them[/B] in the world! (and with great ease) :D I can now place them around the player's ship Gradius-style! Here it is! Tell me what you think! |
sounds like a real interesting concept, i'll check it out once I get done uploading my newest tutorial
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Now that is cool! This could be a very very good game. Make something out of this. I am ready to review. Your concept is already a hit!
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Already thinking of ideas! :D
I also did an experiment in moving backgrounds, so the camera might be able to fly around! [SIZE="1"](maybe)[/SIZE] |
Looking forward to it.
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Cool it is like a "shotgun" effect.
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A gift!
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I decided I'm going to release the "Bullet Shooting Object" and the bullets it uses.
To setup up the Bullet Shooting Object: 0. Place a dummy where the camera is. Name it "center" (without quotes). 1. Import Bullet Shooter.a2c into your Alice world 2. Press yes to the popup on the screen that sets certain variables to none. 3. Import the Pbullet object (You can also replace these with whatever bullets you want!) and make 4 more copies of it. 4. Set the tracer_objects 1 - 5 variables to their respective bullets 5. Put the Bullet Shooter into an "When World Starts" event. That's all! [SIZE="1"][COLOR="White"](I think...)[/COLOR][/SIZE] Enjoy! :D Note: The bullets disappear and return when they hit the left or right edge of the screen. Set left and rightedge_distance variables to what you feel i appropriate. |
I will review tommorow. Watching Transformers: Dark of the Moon
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Sky Warrior First Boss Battle
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I really wanted to release what I have made of the new Sky Warrior game! The Gradius-style options aren't in the game yet (because there's no need for them now).
[B]Project: Gradius-Like v9.0[/B] ======[B]Controls[/B]====== Arrow Keys.............Move the Fighter Hold Space.............Shoot Enter.....................Flip [B]Press zero once to begin the game.[/B] ================== [B]Notes:[/B] 1. The game has some the code for some of Core Force's other (currently) unused attacks. I think this is would be a [B]spoiler warning[/B]. 2. This is a very rough game. There are [I][B]many[/B][/I] more improvements and such to be made. I just wanted to show what I have done some far. 3. I have not play-tested this attack sequence with other people yet. I don't quite know if this hard or easy. Its based on one of Core Force's previous attack sequence, so I consider it "easy-normal" difficulty. Here it is! Enjoy! [B]:D[/B] On an unrelated note, I'm starting to think of ways of recreating [URL="http://gradius.wikia.com/wiki/Tetran"]Tetran[/URL]. [URL="http://www.youtube.com/watch?v=cF1hdyAf8m0#t=46s"]Here's a video of it in action.[/URL] |
You work fast. But I don't get the game. Keep it going.
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